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Related papers: LUCAS: Layered Universal Codec Avatars

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Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like…

Graphics · Computer Science 2025-07-08 Gene Wei-Chin Lin , Egor Larionov , Hsiao-yu Chen , Doug Roble , Tuur Stuyck

We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Tarun Yenamandra , Ayush Tewari , Florian Bernard , Hans-Peter Seidel , Mohamed Elgharib , Daniel Cremers , Christian Theobalt

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Alexander Richard , Michael Zollhoefer , Yandong Wen , Fernando de la Torre , Yaser Sheikh

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Reconstructing high-fidelity animatable human avatars from monocular videos remains challenging due to insufficient geometric information in single-view observations. While recent 3D Gaussian Splatting methods have shown promise, they…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Jinlong Fan , Bingyu Hu , Xingguang Li , Yuxiang Yang , Jing Zhang

Unified multimodal models (UMMs) have emerged as a powerful paradigm in fundamental cross-modality research, demonstrating significant potential in both image understanding and generation. However, existing research in the face domain…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Junzhe Li , Sifan Zhou , Liya Guo , Xuerui Qiu , Linrui Xu , Delin Qu , Tingting Long , Chun Fan , Ming Li , Hehe Fan , Jun Liu , Shuicheng Yan

In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Xiaozheng Zheng , Chao Wen , Zhaohu Li , Weiyi Zhang , Zhuo Su , Xu Chang , Yang Zhao , Zheng Lv , Xiaoyuan Zhang , Yongjie Zhang , Guidong Wang , Lan Xu

Visual language models encounter challenges in computational efficiency and latency, primarily due to the substantial redundancy in the token representations of high-resolution images and videos. Current attention/similarity-based…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Dehua Zheng , Mouxiao Huang , Borui Jiang , Hailin Hu , Xinghao Chen

Facial Action Units (AUs) are of great significance in the realm of affective computing. In this paper, we propose AU-LLaVA, the first unified AU recognition framework based on the Large Language Model (LLM). AU-LLaVA consists of a visual…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Guohong Hu , Xing Lan , Hanyu Jiang , Jiayi Lyu , Jian Xue

Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Pranav Manu , Astitva Srivastava , Amit Raj , Varun Jampani , Avinash Sharma , P. J. Narayanan

To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Zhe Li , Zerong Zheng , Hongwen Zhang , Chaonan Ji , Yebin Liu

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Xuangeng Chu , Ruicong Liu , Yifei Huang , Yun Liu , Yichen Peng , Bo Zheng

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Jinhyung Park , Javier Romero , Shunsuke Saito , Fabian Prada , Takaaki Shiratori , Yichen Xu , Federica Bogo , Shoou-I Yu , Kris Kitani , Rawal Khirodkar

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as…

Graphics · Computer Science 2024-06-25 Zhongyuan Zhao , Zhenyu Bao , Qing Li , Guoping Qiu , Kanglin Liu

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that…

Graphics · Computer Science 2026-05-18 Thuan Hoang Nguyen , Jiahao Luo , Yinyu Nie , Hao Li , Gordon Guocheng Qian , Jian Wang

Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap, a novel multi-view hair capture…

Perceptual aliasing and weak textures pose significant challenges to the task of place recognition, hindering the performance of Simultaneous Localization and Mapping (SLAM) systems. This paper presents a novel model, called UMF (standing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Alberto García-Hernández , Riccardo Giubilato , Klaus H. Strobl , Javier Civera , Rudolph Triebel

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Three-dimensional ultrasound localization microscopy (ULM) enables comprehensive visualization of the vasculature, thereby improving diagnostic reliability. Nevertheless, its clinical translation remains challenging, as the exponential…

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