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Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

In this paper, we study the trending behaviour of COVID-19 data at country level, and draw attention to some existing econometric tools which are potentially helpful to understand the trend better in future studies. In our empirical study,…

Econometrics · Economics 2020-06-25 Chaohua Dong , Jiti Gao , Oliver Linton , Bin Peng

This study presents a pioneering investigation into the wide array of coping mechanisms employed by individuals in the year 2023, with a focus on data collected through the popular social media platform TikTok. Coping mechanisms are…

Social and Information Networks · Computer Science 2023-09-06 Abhijit Paul , Rony Majumder

Short video platforms like TikTok, Instagram Reels, and YouTube Shorts have gained immense popularity in the last few years and are responsible for a large and growing fraction of Internet traffic. We identify two unique opportunities for…

Networking and Internet Architecture · Computer Science 2026-05-07 Maleeha Masood , Shreya Kannan , Om Chabra , Deepak Vasisht , Indranil Gupta

This study analyzes how web audiences flow across online digital features. We construct a directed network of user flows based on sequential user clickstreams for all popular websites (n=1761), using traffic data obtained from a panel of a…

Computers and Society · Computer Science 2018-04-13 Harsh Taneja , Angela Xiao Wu

Do online platforms facilitate the consumption of potentially harmful content? Using paired behavioral and survey data provided by participants recruited from a representative sample in 2020 (n=1,181), we show that exposure to alternative…

Social and Information Networks · Computer Science 2023-04-04 Annie Y. Chen , Brendan Nyhan , Jason Reifler , Ronald E. Robertson , Christo Wilson

The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is…

Networking and Internet Architecture · Computer Science 2013-02-05 Juhoon Kim , Nikolaos Chatzis , Matthias Siebke , Anja Feldmann

The behavior of users of music streaming services is investigated from the point of view of the temporal dimension of individual songs; specifically, the main object of the analysis is the point in time within a song at which users stop…

Information Retrieval · Computer Science 2021-01-27 Nicola Montecchio , Pierre Roy , François Pachet

Content feed, a type of product that recommends a sequence of items for users to browse and engage with, has gained tremendous popularity among social media platforms. In this paper, we propose to study the diversity problem in such a…

Information Retrieval · Computer Science 2021-07-13 Yanhua Huang , Weikun Wang , Lei Zhang , Ruiwen Xu

The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…

Multimedia · Computer Science 2024-11-26 Monalisa Ghosh , Chetna Singhal

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

Studying information diffusion and the spread of goods in the real world and in many digital services can be extremely difficult since information about the information flows is challenging to accurately track. How information spreads has…

Social and Information Networks · Computer Science 2016-09-21 Jarosław Jankowski , Piotr Bródka , Juho Hamari

This paper proposes a video delivery strategy for dynamic streaming services which maximizes time-average streaming quality under a playback delay constraint in wireless caching networks. The network where popular videos encoded by scalable…

Networking and Internet Architecture · Computer Science 2019-03-01 Minseok Choi , Albert No , Mingyue Ji , Joongheon Kim

With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold…

Artificial Intelligence · Computer Science 2026-04-29 Wenhao Li , Zihan Lin , Zhengxiao Guo , Jie Zhou , Shukai Liu , Yongqi Liu , Chuan Luo , Chaoyi Ma , Ruiming Tang , Han Li

In the digital streaming landscape, it's becoming increasingly challenging for artists and industry experts to predict the success of music tracks. This study introduces a pioneering methodology that uses Convolutional Neural Networks…

Sound · Computer Science 2025-05-13 Navid Falah , Behnam Yousefimehr , Mehdi Ghatee

Video summarization aims to automatically generate a diverse and concise summary which is useful in large-scale video processing. Most of the methods tend to adopt self-attention mechanism across video frames, which fails to model the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yingchao Pan , Ouhan Huang , Qinghao Ye , Zhongjin Li , Wenjiang Wang , Guodun Li , Yuxing Chen

Douyin, internationally known as TikTok, has become one of the most successful short-video platforms. To maintain its popularity, Douyin has to provide better Quality of Experience (QoE) to its growing user base. Understanding the…

Multimedia · Computer Science 2019-04-01 Zhuang Chen , Qian He , Zhifei Mao , Hwei-Ming Chung , Sabita Maharjan

We introduce CROWD (City Road Observations With Dashcams), a manually curated dataset of ordinary, minute scale, temporally contiguous, unedited, front facing urban dashcam segments screened and segmented from publicly available YouTube…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Md Shadab Alam , Olena Bazilinska , Pavlo Bazilinskyy

Ever since the web began, the number of websites has been growing exponentially. These websites cover an ever-increasing range of online services that fill a variety of social and economic functions across a growing range of industries. Yet…

Computers and Society · Computer Science 2021-10-29 Paul X. McCarthy , Xian Gong , Sina Eghbal , Daniel S. Falster , Marian-Andrei Rizoiu

The ongoing COVID-19 pandemic has profoundly impacted people's life around the world, including how they interact with mobile technologies. In this paper, we seek to develop an understanding of how the dynamic trajectory of a pandemic…

Social and Information Networks · Computer Science 2021-03-31 Liu Wang , Haoyu Wang , Yi Wang , Gareth Tyson , Fei Lyu
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