Related papers: Task Graph Maximum Likelihood Estimation for Proce…
We present a novel methodology to jointly perform multi-task learning and infer intrinsic relationship among tasks by an interpretable and sparse graph. Unlike existing multi-task learning methodologies, the graph structure is not assumed…
Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to…
Predicting student performance is a fundamental task in Intelligent Tutoring Systems (ITSs), by which we can learn about students' knowledge level and provide personalized teaching strategies for them. Researchers have made plenty of…
In this report, we present our solutions to the EgoVis Challenges in CVPR 2024, including five tracks in the Ego4D challenge and three tracks in the EPIC-Kitchens challenge. Building upon the video-language two-tower model and leveraging…
We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…
Mistake action detection is crucial for developing intelligent archives that detect workers' errors and provide feedback. Existing studies have focused on visually apparent mistakes in free-style activities, resulting in video-only…
In this paper, we address the challenge of understanding human activities from an egocentric perspective. Traditional activity recognition techniques face unique challenges in egocentric videos due to the highly dynamic nature of the head…
AI personal assistants, deployed through robots or wearables, require embodied understanding to collaborate effectively with humans. However, current Multimodal Large Language Models (MLLMs) primarily focus on third-person (exocentric)…
Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…
Humans are masters at quickly learning many complex tasks, relying on an approximate understanding of the dynamics of their environments. In much the same way, we would like our learning agents to quickly adapt to new tasks. In this paper,…
For effective human-robot interaction, it is important that a robotic assistant can forecast the next action a human will consider in a given task. Unfortunately, real-world tasks are often very long, complex, and repetitive; as a result…
Planning at a higher level of abstraction instead of low level torques improves the sample efficiency in reinforcement learning, and computational efficiency in classical planning. We propose a method to learn such hierarchical…
This paper presents a novel optimization method for maximizing generalization over tasks in meta-learning. The goal of meta-learning is to learn a model for an agent adapting rapidly when presented with previously unseen tasks. Tasks are…
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for the EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge. Especially, we exploit the recently released Ego4D dataset…
Given video demonstrations and paired narrations of an at-home procedural task such as changing a tire, we present an approach to extract the underlying task structure -- relevant actions and their temporal dependencies -- via…
We propose the use of a proportional-derivative (PD) control based policy learned via reinforcement learning (RL) to estimate and forecast 3D human pose from egocentric videos. The method learns directly from unsegmented egocentric videos…
Learning a graph topology to reveal the underlying relationship between data entities plays an important role in various machine learning and data analysis tasks. Under the assumption that structured data vary smoothly over a graph, the…
We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and…