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EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…
This article discusses the process of creating, implementing and experiencing Flipped Learning in a Multivariable Calculus course for second year engineering students. We describe the construction of the teaching material, consisting of…
IWIMS (WWW Interactive Multipurpose Server) offers interactive resources designed over the past 20 years for teaching in various subjects (particularly focusing on mathematics, but also in biology, chemistry, economics, languages, physics),…
Physics makes powerful use of mathematics, yet the way this use is made is often poorly understood. Professionals closely integrate their mathematical symbology with physical meaning, resulting in a powerful and productive structure. But…
This article is a gentle discussion about the field of reinforcement learning in practice, about opportunities and challenges, touching a broad range of topics, with perspectives and without technical details. The article is based on both…
The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…
The effective teaching and learning of statistics persist as a challenge in K-12 education and has clear impacts in developing competence and confidence of students in entering STEM fields especially in today's digital age of data science.…
Statistics educators recommend teaching with real data with relevant contexts, but defining relevancy is challenging and varies by student. We investigated whether providing student choice of data context increases engagement through a…
Mathematics has become inescapable in modern, digitized societies: there is hardly any area of life left that isn't affected by it, and we as mathematicians play a central role in this. Our actions affect what others, in particular our…
Although interactive learning puts the user into the loop, the learner remains mostly a black box for the user. Understanding the reasons behind queries and predictions is important when assessing how the learner works and, in turn, trust.…
The objective of our study is to ascertain the present learning behaviors, driving forces, and assessment techniques as perceived by first-year students, and to examine them through the lens of the most recent developments (pandemic, shift…
University courses in conceptual physics and astronomy typically serve as the terminal science experience for non-science majors. Significant work has gone into developing research-verified pedagogical methods for the algebra- and…
This paper explores the impact of active learning in mathematical economics on students' academic performance (assessment scores). An experimental design involving foundation students enrolled in the arts and business and management…
The multi-layered nature of societal developments poses a challenge in the teaching and learning of history of mathematics. As an attempt to tackle this challenge we experimented with the use of Knowledge-Maps. The focus of our interest…
Signal Processing (SP) and Machine Learning (ML) rely on good math and coding knowledge, in particular, linear algebra, probability, trigonometry, and complex numbers. A good grasp of these relies on scalar algebra learned in middle school.…
A strategy is suggested for teaching mathematically literate students, with no background in physics, just enough quantum mechanics for them to understand and develop algorithms in quantum computation and quantum information theory.…
Many undergraduate students of engineering and the exact sciences have difficulty with their mathematics courses due to insufficient proficiency in what we in this paper have termed clear thinking. We believe that this lack of proficiency…
Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…
This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…
Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…