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Virtual Try-On (VTON) has become a transformative technology, empowering users to experiment with fashion without ever having to physically try on clothing. However, existing methods often struggle with generating high-fidelity and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Ke Sun , Jian Cao , Qi Wang , Linrui Tian , Xindi Zhang , Lian Zhuo , Bang Zhang , Liefeng Bo , Wenbo Zhou , Weiming Zhang , Daiheng Gao

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Shuo Huang , Zongxin Yang , Liangting Li , Yi Yang , Jia Jia

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Diffusion models have transformed image synthesis through iterative denoising, by defining trajectories from noise to coherent data. While their capabilities are widely celebrated, a critical challenge remains unaddressed: ensuring…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Andreas Floros , Seyed-Mohsen Moosavi-Dezfooli , Pier Luigi Dragotti

State-of-the-art physical AI models generate a chunk of actions per inference through diffusion or flow matching, iteratively refining an initial noise sample into an action trajectory. Because this inference process is inherently…

Robotics · Computer Science 2026-05-12 Yinwei Dai , Zhuofu Chen , Lijie Yang , Ravi Netravali

We present a data-driven framework for unsupervised human motion retargeting that animates a target subject with the motion of a source subject. Our method is correspondence-free, requiring neither spatial correspondences between the source…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Rim Rekik , Mathieu Marsot , Anne-Hélène Olivier , Jean-Sébastien Franco , Stefanie Wuhrer

Graphs emerge in almost every real-world application domain, ranging from online social networks all the way to health data and movie viewership patterns. Typically, such real-world graphs are big and dynamic, in the sense that they evolve…

Social and Information Networks · Computer Science 2022-10-11 Ekta Gujral

In real-life conversations, the content is diverse, and there exists the one-to-many problem that requires diverse generation. Previous studies attempted to introduce discrete or Gaussian-based continuous latent variables to address the…

Computation and Language · Computer Science 2024-04-11 Jianxiang Xiang , Zhenhua Liu , Haodong Liu , Yin Bai , Jia Cheng , Wenliang Chen

Robots can rapidly acquire new skills from demonstrations. However, during generalisation of skills or transitioning across fundamentally different skills, it is unclear whether the robot has the necessary knowledge to perform the task.…

Machine Learning · Statistics 2018-08-08 Nutan Chen , Alexej Klushyn , Alexandros Paraschos , Djalel Benbouzid , Patrick van der Smagt

Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Antoni Bigata Casademunt , Rodrigo Mira , Nikita Drobyshev , Konstantinos Vougioukas , Stavros Petridis , Maja Pantic

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yonghao Zhang , Qiang He , Yanguang Wan , Yinda Zhang , Xiaoming Deng , Cuixia Ma , Hongan Wang

Text-to-image diffusion models have made significant progress in generating naturalistic images from textual inputs, and demonstrate the capacity to learn and represent complex visual-semantic relationships. While these diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Rushikesh Zawar , Shaurya Dewan , Prakanshul Saxena , Yingshan Chang , Andrew Luo , Yonatan Bisk

Existing convolution techniques in artificial neural networks suffer from huge computation complexity, while the biological neural network works in a much more powerful yet efficient way. Inspired by the biological plasticity of dendritic…

Computer Vision and Pattern Recognition · Computer Science 2023-01-16 Rongzhen Zhao , Zhenzhi Wu , Qikun Zhang

Diffusion models have significantly advanced text-to-image generation, laying the foundation for the development of personalized generative frameworks. However, existing methods lack precise layout controllability and overlook the potential…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Wei Li , Hebei Li , Yansong Peng , Siying Wu , Yueyi Zhang , Xiaoyan Sun

Star-convex shapes arise across bio-microscopy and radiology in the form of nuclei, nodules, metastases, and other units. Existing instance segmentation networks for such structures train on densely labeled instances for each dataset, which…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Neel Dey , S. Mazdak Abulnaga , Benjamin Billot , Esra Abaci Turk , P. Ellen Grant , Adrian V. Dalca , Polina Golland

We propose a zero-shot approach for generating consistent videos of animated characters based on Text-to-Image (T2I) diffusion models. Existing Text-to-Video (T2V) methods are expensive to train and require large-scale video datasets to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Abdelrahman Eldesokey , Peter Wonka

Image recognition and generation have long been developed independently of each other. With the recent trend towards general-purpose representation learning, the development of general representations for both recognition and generation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Changyao Tian , Chenxin Tao , Jifeng Dai , Hao Li , Ziheng Li , Lewei Lu , Xiaogang Wang , Hongsheng Li , Gao Huang , Xizhou Zhu

We introduce the Cross Human Motion Diffusion Model (CrossDiff), a novel approach for generating high-quality human motion based on textual descriptions. Our method integrates 3D and 2D information using a shared transformer network within…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Zeping Ren , Shaoli Huang , Xiu Li

We present a novel approach to the generation of static and articulated 3D assets that has a 3D autodecoder at its core. The 3D autodecoder framework embeds properties learned from the target dataset in the latent space, which can then be…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Evangelos Ntavelis , Aliaksandr Siarohin , Kyle Olszewski , Chaoyang Wang , Luc Van Gool , Sergey Tulyakov

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of coarsely posed, and imprecisely timed blocking poses, into a…

Graphics · Computer Science 2025-09-22 Purvi Goel , Guy Tevet , C. K. Liu , Kayvon Fatahalian