Related papers: Bumpy Ride? Understanding the Effects of External …
With ever-improving driver assistance systems and large touchscreens becoming the main in-vehicle interface, drivers are more tempted than ever to engage in distracting non-driving-related tasks. However, little research exists on how…
Head motion is a key determinant of motion comfort and differs substantially from seat motion due to seat and body compliance and dynamic postural stabilization. This paper compares different human body model fidelities to transmit seat…
Given pedestrians' vulnerability in road traffic, it remains unclear how novel AV appearances will impact pedestrians crossing behaviour. To address this gap, this study pioneers an investigation into the influence of AVs' exterior design,…
Visual impairments create barriers to learning physical activities, since conventional training methods rely on visual demonstrations or often inadequate verbal descriptions. This research explores 3D-printed human body models to enhance…
Autonomous Personal Mobility Vehicles (APMVs) are designed to address the ``last-mile'' transportation challenge for everyone. When an APMV encounters a pedestrian, it uses an external Human-Machine Interface (eHMI) to negotiate road…
In this study, we investigated the effectiveness and user acceptance of three external interaction modalities (i.e., visual, auditory, and visual+auditory) in promoting communications between automated vehicle systems (AVS) and pedestrians…
Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to…
Autonomous navigation in dense traffic scenarios remains challenging for autonomous vehicles (AVs) because the intentions of other drivers are not directly observable and AVs have to deal with a wide range of driving behaviors. To maneuver…
Motion planning involves determining a sequence of robot configurations to reach a desired pose, subject to movement and safety constraints. Traditional motion planning finds collision-free paths, but this is overly restrictive in clutter,…
We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…
Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…
Interactions between road users are both highly non-linear and profoundly complex, and there is no reason to expect that interactions between autonomous vehicles will be any different. Given the recent rapid development of autonomous…
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…
Recent research has proposed teleoperation of robotic and aerial vehicles using head motion tracked by a head-mounted display (HMD). First-person views of the vehicles are usually captured by onboard cameras and presented to users through…
In this paper we investigate the influence interfaces and feedback have on human-robot trust levels when operating in a shared physical space. The task we use is specifying a "no-go" region for a robot in an indoor environment. We evaluate…
The ubiquity and on-the-go availability of mobile devices makes them central to many tasks such as interpersonal communication and media consumption. However, despite the potential of mobile devices for on-demand exploratory data…
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation…
The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…
Touch interfaces are replacing physical buttons, dials, and switches in the new generation of cars, aircraft, and vessels. However, vehicle vibrations and accelerations perturb finger movements and cause erroneous touchscreen inputs by…