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Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

The virtuosity of language models like GPT-3 opens a new world of possibility for human-AI collaboration in writing. In this paper, we present a framework in which generative language models are conceptualized as multiverse generators. This…

Human-Computer Interaction · Computer Science 2021-02-16 Laria Reynolds , Kyle McDonell

As augmented reality (AR) applications increasingly require 3D content, generative pipelines driven by natural input such as speech offer an alternative to manual asset creation. In this work, we design a modular, edge-assisted architecture…

Human-Computer Interaction · Computer Science 2025-08-19 Yanming Xiu , Joshua Chilukuri , Shunav Sen , Maria Gorlatova

We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports…

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Recent advances in generative AI have brought incredible breakthroughs in several areas, including medical imaging. These generative models have tremendous potential not only to help safely share medical data via synthetic datasets but also…

The chapter discusses the foundational impact of modern generative AI models on information access (IA) systems. In contrast to traditional AI, the large-scale training and superior data modeling of generative AI models enable them to…

Information Retrieval · Computer Science 2025-01-07 Qingyao Ai , Jingtao Zhan , Yiqun Liu

Recent Multi-Modal Large Language Models (MLLMs) have demonstrated strong capabilities in learning joint representations from text and images. However, their spatial reasoning remains limited. We introduce 3DFroMLLM, a novel framework that…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Noor Ahmed , Cameron Braunstein , Steffen Eger , Eddy Ilg

We introduce CinemaWorld, a generative augmented reality system that augments the viewer's physical surroundings with automatically generated mixed reality 3D content extracted from and synchronized with 2D movie scenes. Our system…

Human-Computer Interaction · Computer Science 2026-03-10 Keiichi Ihara , DaeHo Lee , Manato Abe , Hye-Young Jo , Ryo Suzuki

Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating…

Computer Vision and Pattern Recognition · Computer Science 2018-03-16 Long Chen , Wen Tang , Nigel John , Tao Ruan Wan , Jian Jun Zhang

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Taeksoo Kim , Shunsuke Saito , Hanbyul Joo

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the…

Human-Computer Interaction · Computer Science 2025-05-19 Mustafa Doga Dogan , Eric J. Gonzalez , Karan Ahuja , Ruofei Du , Andrea Colaço , Johnny Lee , Mar Gonzalez-Franco , David Kim

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Metaverse platforms are rapidly evolving to provide immersive spaces for user interaction and content creation. However, the generation of dynamic and interactive 3D objects remains challenging due to the need for advanced 3D modeling and…

Human-Computer Interaction · Computer Science 2025-05-01 Ryutaro Kurai , Takefumi Hiraki , Yuichi Hiroi , Yutaro Hirao , Monica Perusquía-Hernández , Hideaki Uchiyama , Kiyoshi Kiyokawa

This study provides a comprehensive analysis of the development, functioning, and application of generative artificial intelligence (GenAI) and large language models (LLMs), with an emphasis on their implications for research and education.…

Computers and Society · Computer Science 2025-08-27 Jussi S. Jauhiainen , Aurora Toppari

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

Human-Computer Interaction · Computer Science 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

Simulated Students offer a valuable methodological framework for evaluating pedagogical approaches and modelling diverse learner profiles, tasks which are otherwise challenging to undertake systematically in real-world settings. Recent…

Computers and Society · Computer Science 2025-11-11 Luis Marquez-Carpintero , Alberto Lopez-Sellers , Miguel Cazorla

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup…

Computer Vision and Pattern Recognition · Computer Science 2022-09-12 Larissa T. Triess , Andre Bühler , David Peter , Fabian B. Flohr , J. Marius Zöllner
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