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Realistic highway simulation is critical for scalable safety evaluation of autonomous vehicles, particularly for interactions that are too rare to study from logged data alone. Yet highway traffic generation remains challenging because it…

Artificial Intelligence · Computer Science 2026-04-21 Jinkai Qiu , Alessandro Saviolo , Chaojie Wang , Mingke Wang , Xiaoyu Huang

Formal verification of agents representing robot behaviour is a growing area due to the demand that autonomous systems have to be proven safe. In this paper we present an abstract definition of autonomy which can be used to model autonomous…

Systems and Control · Computer Science 2016-02-23 Ruth Hoffmann , Murray Ireland , Alice Miller , Gethin Norman , Sandor Veres

Simulation has the potential to massively scale evaluation of self-driving systems enabling rapid development as well as safe deployment. To close the gap between simulation and the real world, we need to simulate realistic multi-agent…

Robotics · Computer Science 2021-01-19 Simon Suo , Sebastian Regalado , Sergio Casas , Raquel Urtasun

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in…

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment.…

Mobile GUI agents powered by large language models have progressed rapidly, creating urgent needs for realistic and comprehensive evaluation. Existing benchmarks prioritize reproducibility but are often limited to open-source apps or…

Artificial Intelligence · Computer Science 2026-05-26 Guohong Liu , Jialei Ye , Pengzhi Gao , Wei Liu , Jian Luan , Yunxin Liu , Yuanchun Li

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Automated Driving Systems (ADSs) have seen rapid progress in recent years. To ensure the safety and reliability of these systems, extensive testings are being conducted before their future mass deployment. Testing the system on the road is…

Software Engineering · Computer Science 2021-12-03 Ziyuan Zhong , Yun Tang , Yuan Zhou , Vania de Oliveira Neves , Yang Liu , Baishakhi Ray

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

Recent years have witnessed a rapid development of mobile GUI agents powered by large language models (LLMs), which can autonomously execute diverse device-control tasks based on natural language instructions. The increasing accuracy of…

Cryptography and Security · Computer Science 2026-04-15 Guohong Liu , Jialei Ye , Jiacheng Liu , Yuanchun Li , Wei Liu , Pengzhi Gao , Jian Luan , Yunxin Liu

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting…

Traffic simulation is important for transportation optimization and policy making. While existing simulators such as SUMO and MATSim offer fully-featured platforms and utilities, users without too much knowledge about these platforms often…

Artificial Intelligence · Computer Science 2025-12-25 Yuwei Du , Jun Zhang , Jie Feng , Zhicheng Liu , Jian Yuan , Yong Li

Metal-organic frameworks (MOFs) offer a vast design space, and as such, computational simulations play a critical role in predicting their structural and physicochemical properties. However, MOF simulations remain difficult to access…

Artificial Intelligence · Computer Science 2026-04-01 Jaewoong Lee , Taeun Bae , Jihan Kim

Reinforcement Learning (RL) is a potent tool for sequential decision-making and has achieved performance surpassing human capabilities across many challenging real-world tasks. As the extension of RL in the multi-agent system domain,…

Artificial Intelligence · Computer Science 2024-08-20 Ruiqi Zhang , Jing Hou , Florian Walter , Shangding Gu , Jiayi Guan , Florian Röhrbein , Yali Du , Panpan Cai , Guang Chen , Alois Knoll

While recent developments in autonomous vehicle (AV) technology highlight substantial progress, we lack tools for rigorous and scalable testing. Real-world testing, the $\textit{de facto}$ evaluation environment, places the public in…

Machine Learning · Computer Science 2019-01-15 Matthew O'Kelly , Aman Sinha , Hongseok Namkoong , John Duchi , Russ Tedrake

We identify the need for a gamified self-driving simulator where game mechanics encourage high-quality data capture, and design and apply such a simulator to collecting lane-following training data. The resulting synthetic data enables a…

Robotics · Computer Science 2019-11-19 Joshua E. Siegel , Georgios Pappas , Konstantinos Politopoulos , Yongbin Sun

While current software agents powered by large language models (LLMs) and agentic reinforcement learning (RL) can boost programmer productivity, their training data (e.g., GitHub issues and pull requests) and environments (e.g.,…

Software Engineering · Computer Science 2026-05-20 Yuxiang Wei , Zhiqing Sun , Emily McMilin , Jonas Gehring , David Zhang , Gabriel Synnaeve , Daniel Fried , Lingming Zhang , Sida Wang