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Related papers: SPRIG: Stackelberg Perception-Reinforcement Learni…

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In this study, we introduce Modular State-based Stackelberg Games (Mod-SbSG), a novel game structure developed for distributed self-learning in modular manufacturing systems. Mod-SbSG enhances cooperative decision-making among self-learning…

Artificial Intelligence · Computer Science 2024-10-31 Steve Yuwono , Ahmar Kamal Hussain , Dorothea Schwung , Andreas Schwung

This work proposes a novel model-free Reinforcement Learning (RL) agent that is able to learn how to complete an unknown task having access to only a part of the input observation. We take inspiration from the concepts of visual attention…

Machine Learning · Computer Science 2023-01-16 Gonçalo Querido , Alberto Sardinha , Francisco S. Melo

Efficient exploration is important for reinforcement learners to achieve high rewards. In multi-agent systems, coordinated exploration and behaviour is critical for agents to jointly achieve optimal outcomes. In this paper, we introduce a…

This paper considers Safe Policy Improvement (SPI) in Batch Reinforcement Learning (Batch RL): from a fixed dataset and without direct access to the true environment, train a policy that is guaranteed to perform at least as well as the…

Machine Learning · Computer Science 2019-06-11 Romain Laroche , Paul Trichelair , Rémi Tachet des Combes

We introduce Phasic Policy Gradient (PPG), a reinforcement learning framework which modifies traditional on-policy actor-critic methods by separating policy and value function training into distinct phases. In prior methods, one must choose…

Machine Learning · Computer Science 2020-09-10 Karl Cobbe , Jacob Hilton , Oleg Klimov , John Schulman

Recent applications of Stackelberg Security Games (SSG), from wildlife crime to urban crime, have employed machine learning tools to learn and predict adversary behavior using available data about defender-adversary interactions. Given…

Artificial Intelligence · Computer Science 2015-11-23 Arunesh Sinha , Debarun Kar , Milind Tambe

Despite extreme sample inefficiency, on-policy reinforcement learning, aka policy gradients, has become a fundamental tool in decision-making problems. With the recent advances in GPU-driven simulation, the ability to collect large amounts…

Machine Learning · Computer Science 2024-07-30 Jayesh Singla , Ananye Agarwal , Deepak Pathak

We present a reinforcement learning framework, called Programmatically Interpretable Reinforcement Learning (PIRL), that is designed to generate interpretable and verifiable agent policies. Unlike the popular Deep Reinforcement Learning…

Machine Learning · Computer Science 2019-04-11 Abhinav Verma , Vijayaraghavan Murali , Rishabh Singh , Pushmeet Kohli , Swarat Chaudhuri

Ring attractors, mathematical models inspired by neural circuit dynamics, provide a biologically plausible mechanism to improve learning speed and accuracy in Reinforcement Learning (RL). Serving as specialized brain-inspired structures…

Machine Learning · Computer Science 2025-10-27 Marcos Negre Saura , Richard Allmendinger , Wei Pan , Theodore Papamarkou

As machine learning algorithms increasingly influence critical decision making in different application areas, understanding human strategic behavior in response to these systems becomes vital. We explore individuals' choice between…

Machine Learning · Computer Science 2026-03-17 Sura Alhanouti , Parinaz Naghizadeh

Shared control allows the human driver to collaborate with an assistive driving system while retaining the ability to make decisions and take control if necessary. However, human-vehicle teaming and planning are challenging due to…

Robotics · Computer Science 2024-03-19 Yuhan Zhao , Quanyan Zhu

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…

Artificial Intelligence · Computer Science 2018-09-18 Anton Orell Wiehe , Nil Stolt Ansó , Madalina M. Drugan , Marco A. Wiering

Guided cooperation allows intelligent agents with heterogeneous capabilities to work together by following a leader-follower type of interaction. However, the associated control problem becomes challenging when the leader agent does not…

Systems and Control · Electrical Eng. & Systems 2024-02-01 Yuhan Zhao , Quanyan Zhu

Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex visual observations.…

Machine Learning · Computer Science 2020-02-25 Xiao Ma , Peter Karkus , David Hsu , Wee Sun Lee , Nan Ye

To improve the sample efficiency of vision-based deep reinforcement learning (RL), we propose a novel method, called SPIRL, to automatically extract important patches from input images. Following Masked Auto-Encoders, SPIRL is based on…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Zhaohui Jiang , Paul Weng

Post-deployment machine learning algorithms often influence the environments they act in, and thus shift the underlying dynamics that the standard reinforcement learning (RL) methods ignore. While designing optimal algorithms in this…

Machine Learning · Computer Science 2026-02-03 Debabrota Basu , Udvas Das , Brahim Driss , Uddalak Mukherjee

Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

We present PRISM (Policy Reuse via Interpretable Strategy Mapping), a framework that grounds reinforcement learning agents' decisions in discrete, causally validated concepts and uses those concepts as a zero-shot transfer interface between…

Machine Learning · Computer Science 2026-04-06 Thomas Pravetz

Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian…

Computer Science and Game Theory · Computer Science 2024-05-14 Francesco Bacchiocchi , Matteo Bollini , Matteo Castiglioni , Alberto Marchesi , Nicola Gatti

In multi-agent tasks, the central challenge lies in the dynamic adaptation of strategies. However, directly conditioning on opponents' strategies is intractable in the prevalent deep reinforcement learning paradigm due to a fundamental…

Computer Science and Game Theory · Computer Science 2025-12-25 Yue Lin , Shuhui Zhu , Wenhao Li , Ang Li , Dan Qiao , Pascal Poupart , Hongyuan Zha , Baoxiang Wang