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Related papers: GPU-Friendly Laplacian Texture Blending

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Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

Images when processed using various enhancement techniques often lead to edge degradation and other unwanted artifacts such as halos. These artifacts pose a major problem for photographic applications where they can denude the quality of an…

Image and Video Processing · Electrical Eng. & Systems 2024-02-21 Shashwat Khandelwal , Ziaul Choudhury , Shashwat Shrivastava , Suresh Purini

This paper presents a high discriminative texture analysis method based on the fusion of complex networks and randomized neural networks. In this approach, the input image is modeled as a complex networks and its topological properties as…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Lucas C. Ribas , Jarbas J. M. Sa Junior , Leonardo F. S. Scabini , Odemir M. Bruno

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is…

Graphics · Computer Science 2016-02-23 Song Liu , Wanqing Li , Philip Ogunbona , Yang-Wai Chow

High-resolution texture maps are necessary for representing real-world objects accurately with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality virtual 3D scenes on devices having low…

Graphics · Computer Science 2024-03-21 Sai Karthikey Pentapati , Anshul Rai , Arkady Ten , Chaitanya Atluru , Alan Bovik

Randomized neural networks for representation learning have consistently achieved prominent results in texture recognition tasks, effectively combining the advantages of both traditional techniques and learning-based approaches. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ricardo T. Fares , Lucas C. Ribas

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Autonomous fabrication systems are transforming construction and manufacturing, yet they remain vulnerable to print errors. Texture classification is a key component of computer vision systems that enable real-time monitoring and adjustment…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jeremiah Giordani

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Junhui Hou , Xin Li , Taku Komura , Wenping Wang

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Tianhao Wu , Jing Yang , Zhilin Guo , Jingyi Wan , Fangcheng Zhong , Cengiz Oztireli

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

This paper introduces a nonparametric algorithm for bootstrapping a stationary random field and proves certain consistency properties of the algorithm for the case of mixing random fields. The motivation for this paper comes from relating a…

Statistics Theory · Mathematics 2007-06-13 Elizaveta Levina , Peter J. Bickel

This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative neural networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in…

Computer Vision and Pattern Recognition · Computer Science 2016-04-18 Chuan Li , Michael Wand

Search-based texture synthesis algorithms are sensitive to the order in which texture samples are generated; different synthesis orders yield different textures. Unfortunately, most polygon rasterizers and ray tracers do not guarantee the…

Graphics · Computer Science 2014-07-01 Li-Yi Wei , Marc Levoy

In this paper, we present Laplacian multiscale flow matching (LapFlow), a novel framework that enhances flow matching by leveraging multi-scale representations for image generative modeling. Our approach decomposes images into Laplacian…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Zelin Zhao , Petr Molodyk , Haotian Xue , Yongxin Chen

Wide dynamic range (WDR) images contain more scene details and contrast when compared to common images. However, it requires tone mapping to process the pixel values in order to display properly. The details of WDR images can diminish…

Image and Video Processing · Electrical Eng. & Systems 2021-02-02 Jie Yang , Ziyi Liu , Mengchen Lin , Svetlana Yanushkevich , Orly Yadid-Pecht

Non-rigid video interpolation is a common computer vision task. In this paper we present an optical flow approach which adopts a Laplacian Cotangent Mesh constraint to enhance the local smoothness. Similar to Li et al., our approach adopts…

Computer Vision and Pattern Recognition · Computer Science 2016-03-29 Wenbin Li , Darren Cosker

A novel, fast and practical way of enhancing images is introduced in this paper. Our approach builds on Laplacian operators of well-known edge-aware kernels, such as bilateral and nonlocal means, and extends these filter's capabilities to…

Computer Vision and Pattern Recognition · Computer Science 2016-06-24 Hossein Talebi , Peyman Milanfar