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This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…
Aiming at the current problems of theory-oriented,practice-light,and lack of innovation ability in the teaching of postgraduate software engineering courses,a multi-stage feedback teaching mode for software engineering postgraduates based…
The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and computational behaviors (systems). Programs written using the…
Simulations of frames from existing and upcoming high-resolution spectrographs, targeted for high accuracy radial velocity measurements, are computationally demanding (both in time and space). We present in this paper an innovative approach…
This paper presents data analysis from a course on Software Engineering in an effort to identify metrics and techniques that would allow instructor to act proactively and identify patterns of low engagement and inefficient peer…
SatNEx IV project aims at studying medium and long term directions of satellite telecommunication systems for any of the commercial or institutional applications that can be considered appealing by key players although still not mature…
Cyber Physical Systems (CPS) are the conjoining of an entities' physical and computational elements. The development of a typical CPS system follows a sequence from conceptual modeling, testing in simulated (virtual) worlds, testing in…
While coursework provides undergraduate data science students with some relevant analytic skills, many are not given the rich experiences with data and computing they need to be successful in the workplace. Additionally, students often have…
The CODECO Experimentation Framework is an open-source solution designed for the rapid experimentation of Kubernetes-based edge cloud deployments. It adopts a microservice-based architecture and introduces innovative abstractions for (i)…
Purpose: Continuous Software Engineering (CSE) promises improved efficiency, quality, and responsiveness in software-intensive organizations. However, fully adopting CSE is often constrained by complex products, legacy systems,…
Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…
Ethnomethodological fieldwork has long been acknowledged as a potentially valuable way of informing the design of technology. However, there is relatively little methodological support for this activity, particularly in relation to the…
Retaining diverse, underrepresented students in computer science and software engineering programs is a significant concern for universities. In this chapter, we describe the INSPIRE: STEM for Social Impact program at the University of…
This volume contains the proceedings of ICE'23, the 16th Interaction and Concurrency Experience, which was held at the NOVA University in Lisbon, Portugal, as a satellite event of DisCoTec'22. The ICE workshop series features a…
We present the outline of a research project aimed at designing and constructing a hybrid computing system that can be easily scaled up to petaflops speeds. As a first step, we envision building a prototype which will consist of three main…
This paper discusses a PhD research project testing the hypothesis that using the United Nations Sustainable Development Goals(SDG) as explicit inputs to drive the Software Requirements Engineering process will result in requirements with…
Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…
This volume contains the proceedings of ICE'24, the 17th Interaction and Concurrency Experience, which was held on Friday 21th June 2024 at the University of Groningen in Groningen, The Netherlands, as a satellite workshop of DisCoTec 2024.…
Students enrolled in software engineering degrees are generally required to undertake a research project in their final year through which they demonstrate the ability to conduct research, communicate outcomes, and build in-depth expertise…
IoT and edge computing are profoundly changing the information era, bringing a hyper-connected and context-aware computing environment to reality. Connected vehicles are a critical outcome of this synergy, allowing for the seamless…