Related papers: Resolving Nondeterminism with Randomness
A condition characterizing the class of regular languages which have several nonisomorphic minimal reversible automata is presented. The condition concerns the structure of the minimum automaton accepting the language under consideration.…
We investigate a famous decision problem in automata theory: separation. Given a class of language C, the separation problem for C takes as input two regular languages and asks whether there exists a third one which belongs to C, includes…
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…
Though many safety-critical software systems use floating point to represent real-world input and output, programmers usually have idealized versions in mind that compute with real numbers. Significant deviations from the ideal can cause…
Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of…
The class of Boolean combinations of tree languages recognized by deterministic top-down tree automata (also known as deterministic root-to-frontier automata) is studied. The problem of determining for a given regular tree language whether…
Given a finite set of words w1,...,wn independently drawn according to a fixed unknown distribution law P called a stochastic language, an usual goal in Grammatical Inference is to infer an estimate of P in some class of probabilistic…
Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…
We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…
We consider a general class of decision problems concerning formal languages, called ``(one-dimensional) unboundedness predicates'', for automata that feature reversal-bounded counters (RBCA). We show that each problem in this class reduces…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
This paper proposes a new view to algorithms, Algorithms as defining dynamic systems. This view extends the traditional, deterministic view that an algorithm is a step by step procedure with nondeterminism. As a dynamic system can be…
We characterize complete deterministic finite automata with two input letters in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word. The characterization leads to a…
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run. Thereby, they preserve many of the desirable properties of finite automata. Deterministic Parikh…
We consider the termination/non-termination property of a class of loops. Such loops are commonly used abstractions of real program pieces. Second-order logic is a convenient language to express non-termination. Of course, such property is…
This paper introduces a simple formalism for dealing with deterministic, non- deterministic and stochastic cellular automata in an unified and composable manner. This formalism allows for local probabilistic correlations, a feature which is…
State-of-the-art results in typical classification tasks are mostly achieved by unexplainable machine learning methods, like deep neural networks, for instance. Contrarily, in this paper, we investigate the application of rule learning…
Deployed language and vision-language models must decide, on each input, whether to answer directly, retrieve evidence, defer to a stronger model, or abstain. Contrary to the common monotonicity intuition, greater per-input expressivity is…
We investigate the problem of designing optimal classifiers in the strategic classification setting, where the classification is part of a game in which players can modify their features to attain a favorable classification outcome (while…
For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as,…