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Gesture recognition application over 802.11 ad/y waveforms is developed. Simultaneous gestures of slider-control and two-finger gesture for switching are detected based on Golay sequences of channel estimation fields of the packets.
Existing tracking algorithms typically rely on low-frame-rate RGB cameras coupled with computationally intensive deep neural network architectures to achieve effective tracking. However, such frame-based methods inherently face challenges…
Two-stream networks have been very successful for solving the problem of action detection. However, prior work using two-stream networks train both streams separately, which prevents the network from exploiting regularities between the two…
We propose a novel appearance-based gesture recognition algorithm using compressed domain signal processing techniques. Gesture features are extracted directly from the compressed measurements, which are the block averages and the coded…
This paper presents a novel hybrid representation learning framework for streaming data, where an image frame in a video is modeled by an ensemble of two distinct deep neural networks; one is a low-bit quantized network and the other is a…
Dynamic gestures enable the transfer of directive information to a robot. Moreover, the ability of a robot to recognize them from a long distance makes communication more effective and practical. However, current state-of-the-art models for…
Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses to the first frame, leading to attention decay, scale drift,…
Real-world production systems often grapple with maintaining data quality in large-scale, dynamic streams. We introduce Drifter, an efficient and lightweight system for online feature monitoring and verification in recommendation use cases.…
Existing event stream-based pattern recognition models usually represent the event stream as the point cloud, voxel, image, etc., and design various deep neural networks to learn their features. Although considerable results can be achieved…
Diffusion probabilistic models (DPMs) have achieved impressive success in visual generation. While, they suffer from slow inference speed due to iterative sampling. Employing fewer sampling steps is an intuitive solution, but this will also…
Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV…
Processing data at high speeds is becoming increasingly critical as digital economies generate enormous data. The current paradigms for timely data processing are edge computing and data stream processing (DSP). Edge computing places…
Gesture recognition is a hot topic in computer vision and pattern recognition, which plays a vitally important role in natural human-computer interface. Although great progress has been made recently, fast and robust hand gesture…
Wi-Fi sensing has emerged as a promising technique for gesture recognition, yet its practical deployment is hindered by environmental sensitivity and device placement challenges. To overcome these limitations we propose Wi-Fi Range and…
Live video streaming has become a mainstay as a standard communication solution for several enterprises worldwide. To efficiently stream high-quality live video content to a large amount of offices, companies employ distributed video…
Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate…
Streaming services serve hundreds of millions of viewers worldwide, where visual assets such as thumbnails, box art, and cover images are critical for engagement. Subtle motion blur remains a pervasive quality issue, reducing visual clarity…
Real-time data processing applications with low latency requirements have led to the increasing popularity of stream processing systems. While such systems offer convenient APIs that can be used to achieve data parallelism automatically,…
This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve…
Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data…