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Human motion video generation has advanced significantly, while existing methods still struggle with accurately rendering detailed body parts like hands and faces, especially in long sequences and intricate motions. Current approaches also…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Qijun Gan , Yi Ren , Chen Zhang , Zhenhui Ye , Pan Xie , Xiang Yin , Zehuan Yuan , Bingyue Peng , Jianke Zhu

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

We introduce HumMorph, a novel generalized approach to free-viewpoint rendering of dynamic human bodies with explicit pose control. HumMorph renders a human actor in any specified pose given a few observed views (starting from just one) in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Jakub Zadrożny , Hakan Bilen

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yuxi Mi , Zhizhou Zhong , Yuge Huang , Qiuyang Yuan , Xuan Zhao , Jianqing Xu , Shouhong Ding , ShaoMing Wang , Rizen Guo , Shuigeng Zhou

We propose HDiffTG, a novel 3D Human Pose Estimation (3DHPE) method that integrates Transformer, Graph Convolutional Network (GCN), and diffusion model into a unified framework. HDiffTG leverages the strengths of these techniques to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Yajie Fu , Chaorui Huang , Junwei Li , Hui Kong , Yibin Tian , Huakang Li , Zhiyuan Zhang

Personalized image generation, where reference images of one or more subjects are used to generate their image according to a scene description, has gathered significant interest in the community. However, such generated images suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Parul Gupta , Abhinav Dhall , Thanh-Toan Do

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Xian Liu , Jian Ren , Aliaksandr Siarohin , Ivan Skorokhodov , Yanyu Li , Dahua Lin , Xihui Liu , Ziwei Liu , Sergey Tulyakov

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Tobias Kirschstein , Simon Giebenhain , Matthias Nießner

Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Gihoon Kim , Kwanggyoon Seo , Sihun Cha , Junyong Noh

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Gwanghyun Kim , Junghun James Kim , Suh Yoon Jeon , Jason Park , Se Young Chun

Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Xiangchen Yin , Donglin Di , Lei Fan , Hao Li , Wei Chen , Xiaofei Gou , Yang Song , Xiao Sun , Xun Yang

Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…

Computer Vision and Pattern Recognition · Computer Science 2021-03-15 Kripasindhu Sarkar , Lingjie Liu , Vladislav Golyanik , Christian Theobalt

Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Jichao Zhang , Enver Sangineto , Hao Tang , Aliaksandr Siarohin , Zhun Zhong , Nicu Sebe , Wei Wang

Current subject-driven image generation methods encounter significant challenges in person-centric image generation. The reason is that they learn the semantic scene and person generation by fine-tuning a common pre-trained diffusion, which…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Yibin Wang , Weizhong Zhang , Jianwei Zheng , Cheng Jin

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Wangbo Yu , Jinbo Xing , Li Yuan , Wenbo Hu , Xiaoyu Li , Zhipeng Huang , Xiangjun Gao , Tien-Tsin Wong , Ying Shan , Yonghong Tian

3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically requires tens to hundreds of input images, resulting in a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Rundi Wu , Ben Mildenhall , Philipp Henzler , Keunhong Park , Ruiqi Gao , Daniel Watson , Pratul P. Srinivasan , Dor Verbin , Jonathan T. Barron , Ben Poole , Aleksander Holynski

We present THFM, a unified video foundation model for human-centric perception that jointly addresses dense tasks (depth, normals, segmentation, dense pose) and sparse tasks (2d/3d keypoint estimation) within a single architecture. THFM is…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Letian Wang , Andrei Zanfir , Eduard Gabriel Bazavan , Misha Andriluka , Cristian Sminchisescu

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Panwang Pan , Zhuo Su , Chenguo Lin , Zhen Fan , Yongjie Zhang , Zeming Li , Tingting Shen , Yadong Mu , Yebin Liu

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Kaiqiang Xiong , Rui Peng , Jiahao Wu , Zhanke Wang , Jie Liang , Xiaoyun Zheng , Feng Gao , Ronggang Wang

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Armand Comas-Massagué , Di Qiu , Menglei Chai , Marcel Bühler , Amit Raj , Ruiqi Gao , Qiangeng Xu , Mark Matthews , Paulo Gotardo , Octavia Camps , Sergio Orts-Escolano , Thabo Beeler