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As high-performance computing and AI workloads become increasingly dependent on GPUs, maintaining high performance across rapidly evolving hardware generations has become a major challenge. Developers often spend months tuning scientific…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Daniel Nichols , Konstantinos Parasyris , Caetano Melone , Tal Ben-Nun , Giorgis Georgakoudis , Harshitha Menon

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from a multi-core CPU serial implementation, named GAME, already scientifically successfully…

Instrumentation and Methods for Astrophysics · Physics 2015-01-30 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Antonio Pescapé , Giuseppe Longo , Giorgio Ventre

The ability of Gaussian processes (GPs) to predict the behavior of dynamical systems as a more sample-efficient alternative to parametric models seems promising for real-world robotics research. However, the computational complexity of GPs…

Robotics · Computer Science 2022-03-01 Abdolreza Taheri , Joni Pajarinen , Reza Ghabcheloo

The introduction of accelerator devices such as graphics processing units (GPUs) has had profound impact on molecular dynamics simulations and has enabled order-of-magnitude performance advances using commodity hardware. To fully reap these…

Computational Physics · Physics 2020-10-28 Szilárd Páll , Artem Zhmurov , Paul Bauer , Mark Abraham , Magnus Lundborg , Alan Gray , Berk Hess , Erik Lindahl

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

Computational Engineering, Finance, and Science · Computer Science 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

We present the design, implementation, and comprehensive evaluation of a specialized course on GPU architecture, GPU programming, and how these are used for developing AI agents. This course is offered to undergraduate and graduate students…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-18 Sriram Srinivasan , Hamdan Alabsi , Rand Obeidat , Nithisha Ponnala , Azene Zenebe

In this work, we examine the performance, energy efficiency and usability when using Python for developing HPC codes running on the GPU. We investigate the portability of performance and energy efficiency between CUDA and OpenCL; between…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-11 Håvard H. Holm , André R. Brodtkorb , Martin L. Sætra

As the use of crowdsourcing increases, it is important to think about performance optimization. For this purpose, it is possible to think about each worker as a HPU(Human Processing Unit), and to draw inspiration from performance…

Human-Computer Interaction · Computer Science 2016-10-17 Chen Cao , Zheng Liu , Lei Chen , H. V. Jagadish

Computing on graphics processors is maybe one of the most important developments in computational science to happen in decades. Not since the arrival of the Beowulf cluster, which combined open source software with commodity hardware to…

Mathematical Software · Computer Science 2011-09-21 Felipe A. Cruz , Simon K. Layton , Lorena A. Barba

General-purpose Computing on Graphics Processing Units (GPGPU) has been introduced to many areas of scientific research such as bioinformatics, cryptography, computer vision, and deep learning. However, computing models in the High-energy…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-23 Max Isacson , Mattias Ellert , Richard Brenner

Genetic Programming (GP) is a computationally intensive technique which is naturally parallel in nature. Consequently, many attempts have been made to improve its run-time from exploiting highly parallel hardware such as GPUs. However, a…

Neural and Evolutionary Computing · Computer Science 2018-09-21 Darren M. Chitty

Since their introduction in 1994 (Sims), evolved virtual creatures (EVCs) have employed the coevolution of morphology and control to produce high-impact work in multiple fields, including graphics, evolutionary computation, robotics, and…

Neural and Evolutionary Computing · Computer Science 2015-10-28 Dan Lessin , Don Fussell , Risto Miikkulainen , Sebastian Risi

As supercomputers grow in size and complexity, power efficiency has become a critical challenge, particularly in understanding GPU power consumption within modern HPC workloads. This work addresses this challenge by presenting a data…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-22 Melanie Cornelius , Greg Cross , Shilpika Shilpika , Matthew T. Dearing , Zhiling Lan

Modern multi GPU HPC systems expose substantial computational capacity, yet inefficient GPU allocation often leads to wasted energy and underutilization. In practice, GPU applications exhibit heterogeneous and nonlinear scaling, making it…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-21 Zhong Zheng , Michael E. Papka , Zhiling Lan

Linear Programs (LPs) appear in a large number of applications and offloading them to a GPU is viable to gain performance. Existing work on offloading and solving an LP on a GPU suggests that there is performance gain generally on large…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-26 Amit Gurung , Rajarshi Ray

As high energy physics experiments reach higher luminosities and intensities, the computing burden for real time data processing and reduction grows. Following the developments in the computing landscape, multi-core processors such as…

Instrumentation and Detectors · Physics 2020-08-26 Dorothea vom Bruch

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…

Graphics · Computer Science 2024-04-17 Pedro Centeno , João Madeiras Pereira

Training large-scale deep learning models has become a key challenge for the scientific community and industry. While the massive use of GPUs can significantly speed up training times, this approach has a negative impact on efficiency. In…

Machine Learning · Computer Science 2025-09-04 David Cortes , Carlos Juiz , Belen Bermejo

Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-08-21 Melab Nouredine , Imen Chakroun , Mezmaz Mohand , Daniel Tuyttens

Making general particle transport simulation for high-energy physics (HEP) single-instruction-multiple-thread (SIMT) friendly, to take advantage of accelerator hardware, is an important alternative for boosting the throughput of simulation…

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