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Accurate estimation of question difficulty and prediction of student performance play key roles in optimizing educational instruction and enhancing learning outcomes within digital learning platforms. The Elo rating system is widely…

Computers and Society · Computer Science 2024-03-14 Erva Nihan Kandemir , Jill-Jenn Vie , Adam Sanchez-Ayte , Olivier Palombi , Franck Ramus

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

Physics and Society · Physics 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the most important rating systems in sports, economics and gaming nowadays. Its original formulation is based on two-player zero-sum games, but…

Optimization and Control · Mathematics 2022-04-12 Düring Bertram , Fischer Michael , Wolfram Marie-Therese

Marking and feedback are essential features of teaching and learning, across the overwhelming majority of educational settings and contexts. However, it can take a great deal of time and effort for teachers to mark assessments, and to…

Human-Computer Interaction · Computer Science 2022-04-06 Andy Gray , Alma Rahat , Tom Crick , Stephen Lindsay , Darren Wallace

We suggest an improvement of the Elo rating system. Whereas Elo's theoretical background remains unaffected, we significantly change the way in which rating values are adjusted. It turns out that the modified system behaves much more…

Classical Analysis and ODEs · Mathematics 2018-01-17 Fabian Langholf

Prediction and modelling of competitive sports outcomes has received much recent attention, especially from the Bayesian statistics and machine learning communities. In the real world setting of outcome prediction, the seminal \'{E}l\H{o}…

Machine Learning · Statistics 2017-01-30 Franz J. Király , Zhaozhi Qian

The Bradley-Terry (BT) model is a common and successful practice in reward modeling for Large Language Model (LLM) alignment. However, it remains unclear why this model -- originally developed for multi-player stochastic game matching --…

Artificial Intelligence · Computer Science 2025-01-28 Hao Sun , Yunyi Shen , Jean-Francois Ton

ELO rating system is proposed by Arpad Elo, a Hungarian-American physics professor. Originally, it was proposed for the ranking system of chess players, but it was soon adapted to many other zero-sum sports fields like football, baseball,…

Human-Computer Interaction · Computer Science 2023-10-24 Yuhan Song

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are…

Computer Science and Game Theory · Computer Science 2025-05-09 Siqi Liu , Ian Gemp , Luke Marris , Georgios Piliouras , Nicolas Heess , Marc Lanctot

This paper introduces a score-driven rating system, a generalization of the classical Elo rating system that employs the score, i.e. the gradient of the log-likelihood, as the updating mechanism for player and team ratings. The proposed…

Machine Learning · Computer Science 2026-04-13 Vladimír Holý , Michal Černý

Reinforcement Learning (RL) heavily relies on the careful design of the reward function. However, accurately assigning rewards to each state-action pair in Long-Term Reinforcement Learning (LTRL) tasks remains a significant challenge. As a…

Machine Learning · Computer Science 2025-06-03 Qi Ju , Falin Hei , Zhemei Fang , Yunfeng Luo

The meteoric rise of online games has created a need for accurate skill rating systems for tracking improvement and fair matchmaking. Although many skill rating systems are deployed, with various theoretical foundations, less work has been…

Artificial Intelligence · Computer Science 2024-10-07 Mikel Bober-Irizar , Naunidh Dua , Max McGuinness

Current alignment methods for Large Language Models (LLMs) rely on compressing vast amounts of human preference data into static, absolute reward functions, leading to data scarcity, noise sensitivity, and training instability. We introduce…

Computation and Language · Computer Science 2026-03-03 Jing Zhao , Ting Zhen , Junwei Bao , Hongfei Jiang , Yang Song

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this…

Multiagent Systems · Computer Science 2020-01-13 Mark Rowland , Shayegan Omidshafiei , Karl Tuyls , Julien Perolat , Michal Valko , Georgios Piliouras , Remi Munos

In competitive games, strength ratings like Elo are widely used to quantify player skill and support matchmaking by accounting for skill disparities better than simple win rate statistics. However, scalar ratings cannot handle complex…

Machine Learning · Computer Science 2025-02-07 Chiu-Chou Lin , I-Chen Wu

Arena-based evaluation is a fundamental yet significant evaluation paradigm for modern AI models, especially large language models (LLMs). Existing framework based on ELO rating system suffers from the inevitable instability problem due to…

Artificial Intelligence · Computer Science 2025-05-30 Zirui Liu , Jiatong Li , Yan Zhuang , Qi Liu , Shuanghong Shen , Jie Ouyang , Mingyue Cheng , Shijin Wang

The Elo rating system is a simple and widely used method for calculating players' skills from paired comparisons data. Many have extended it in various ways. Yet the question of updating players' variances remains to be further explored. In…

Applications · Statistics 2023-10-17 Hsuan-Fu Hua , Ching-Ju Chang , Tse-Ching Lin , Ruby Chiu-Hsing Weng

New large language models (LLMs) are being released every day. Some perform significantly better or worse than expected given their parameter count. Therefore, there is a need for a method to independently evaluate models. The current best…

Artificial Intelligence · Computer Science 2025-09-30 Ashwin Ramaswamy , Nestor Demeure , Ermal Rrapaj

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

Methodology · Statistics 2022-02-09 Leszek Szczecinski

Deciding which large language model (LLM) to use is a complex challenge. Pairwise ranking has emerged as a new method for evaluating human preferences for LLMs. This approach entails humans evaluating pairs of model outputs based on a…

Computation and Language · Computer Science 2025-02-18 Roland Daynauth , Christopher Clarke , Krisztian Flautner , Lingjia Tang , Jason Mars