Related papers: VarGes: Improving Variation in Co-Speech 3D Gestur…
We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are…
With the increasing adoption of video anomaly detection in intelligent surveillance domains, conventional visual-based detection approaches often struggle with information insufficiency and high false-positive rates in complex environments.…
Human communication seamlessly integrates speech and bodily motion, where hand gestures naturally complement vocal prosody to express intent, emotion, and emphasis. While recent text-to-speech (TTS) systems have begun incorporating…
Text-to-image generative models like DALL-E and Stable Diffusion have revolutionized visual content creation across various applications, including advertising, personalized media, and design prototyping. However, crafting effective textual…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
Automatically describing video content with text description is challenging but important task, which has been attracting a lot of attention in computer vision community. Previous works mainly strive for the accuracy of the generated…
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble…
Text-to-Speech (TTS) synthesis faces the inherent challenge of producing multiple speech outputs with varying prosody given a single text input. While previous research has addressed this by predicting prosodic information from both text…
Recent advances in neural autoregressive models have improve the performance of speech synthesis (SS). However, as they lack the ability to model global characteristics of speech (such as speaker individualities or speaking styles),…
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and…
Generating stylized talking head with diverse head motions is crucial for achieving natural-looking videos but still remains challenging. Previous works either adopt a regressive method to capture the speaking style, resulting in a coarse…
We present DiverseMotion, a new approach for synthesizing high-quality human motions conditioned on textual descriptions while preserving motion diversity.Despite the recent significant process in text-based human motion generation,existing…
Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
Vision-language models bridge visual and linguistic understanding and have proven to be powerful for video recognition tasks. Existing approaches primarily rely on parameter-efficient fine-tuning of image-text pre-trained models, yet they…
Vision-language foundation models like CLIP have shown impressive zero-shot generalization, but finetuning on downstream datasets can cause overfitting and loss of its generalization ability on unseen domains. Although collecting additional…
The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
Classifier-free guidance (CFG) is the primary control over how strongly text semantics move a flow-based sampler, yet standard practice holds its scale fixed across the entire ODE trajectory. This is a fundamental mismatch: early steps are…
This paper describes our zero-shot approaches for the Visual Word Sense Disambiguation (VWSD) Task in English. Our preliminary study shows that the simple approach of matching candidate images with the phrase using CLIP suffers from the…