Related papers: Learning semantical dynamics and spatiotemporal co…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
Detecting and recognizing human action in videos with crowded scenes is a challenging problem due to the complex environment and diversity events. Prior works always fail to deal with this problem in two aspects: (1) lacking utilizing…
A major challenge for video semantic segmentation is the lack of labeled data. In most benchmark datasets, only one frame of a video clip is annotated, which makes most supervised methods fail to utilize information from the rest of the…
Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper…
An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework,…
The challenge of graphically rendering high frame-rate videos on low compute devices can be addressed through periodic prediction of future frames to enhance the user experience in virtual reality applications. This is studied through the…
Semantic scene segmentation has primarily been addressed by forming representations of single images both with supervised and unsupervised methods. The problem of semantic segmentation in dynamic scenes has begun to recently receive…
Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different…
Many motion-centric video analysis tasks, such as atomic actions, detecting atypical motor behavior in individuals with autism, or analyzing articulatory motion in real-time MRI of human speech, require efficient and interpretable temporal…
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…
Video-based human pose estimation remains challenged by motion blur, occlusion, and complex spatiotemporal dynamics. Existing methods often rely on heatmaps or implicit spatio-temporal feature aggregation, which limits joint topology…
Simultaneous Localization and Mapping (SLAM) is one of the most essential techniques in many real-world robotic applications. The assumption of static environments is common in most SLAM algorithms, which however, is not the case for most…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
Current video representations heavily rely on learning from manually annotated video datasets which are time-consuming and expensive to acquire. We observe videos are naturally accompanied by abundant text information such as YouTube titles…
Multi-person pose estimation and tracking serve as crucial steps for video understanding. Most state-of-the-art approaches rely on first estimating poses in each frame and only then implementing data association and refinement. Despite the…
Human pose estimation - the process of recognizing a human's limb positions and orientations in a video - has many important applications including surveillance, diagnosis of movement disorders, and computer animation. While deep learning…
The dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation,…
Instance segmentation in videos, which aims to segment and track multiple objects in video frames, has garnered a flurry of research attention in recent years. In this paper, we present a novel weakly supervised framework with…
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent…
Panoptic tracking enables pixel-level scene interpretation of videos by integrating instance tracking in panoptic segmentation. This provides robots with a spatio-temporal understanding of the environment, an essential attribute for their…