Related papers: TSP3D: Text-guided Sparse Voxel Pruning for Effici…
The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant…
Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering…
3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene…
As we push the boundaries of performance in various vision tasks, the models grow in size correspondingly. To keep up with this growth, we need very aggressive pruning techniques for efficient inference and deployment on edge devices.…
The vision-based grasp detection method is an important research direction in the field of robotics. However, due to the rectangle metric of the grasp detection rectangle's limitation, a false-positive grasp occurs, resulting in the failure…
The recent development of feedforward 3D Gaussian Splatting (3DGS) presents a new paradigm to reconstruct 3D scenes. Using neural networks trained on large-scale multi-view datasets, it can directly infer 3DGS representations from sparse…
Text-driven 3D editing enables user-friendly 3D object or scene editing with text instructions. Due to the lack of multi-view consistency priors, existing methods typically resort to employing 2D generation or editing models to process each…
Convolutional Gridding is a technique (algorithm) extensively used in Radio Interferometric Image Synthesis for fast inversion of functions sampled with irregular intervals on the Fourier plane. In this thesis, we propose some modifications…
3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform…
3D visual grounding (3DVG) aims to locate objects in a 3D scene with natural language descriptions. Supervised methods have achieved decent accuracy, but have a closed vocabulary and limited language understanding ability. Zero-shot methods…
Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However,…
This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision,…
3D visual grounding aims to localize the unique target described by natural languages in 3D scenes. The significant gap between 3D and language modalities makes it a notable challenge to distinguish multiple similar objects through the…
3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…
In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while…
Reconstructing transparent surfaces is essential for tasks such as robotic manipulation in labs, yet it poses a significant challenge for 3D reconstruction techniques like 3D Gaussian Splatting (3DGS). These methods often encounter a…
We propose a Point-Voxel DeConvolution (PVDeConv) module for 3D data autoencoder. To demonstrate its efficiency we learn to synthesize high-resolution point clouds of 10k points that densely describe the underlying geometry of Computer…
Vision Transformers (ViTs) excel in semantic segmentation but demand significant computation, posing challenges for deployment on resource-constrained devices. Existing token pruning methods often overlook fundamental visual data…
Efficient scene representations are essential for many real-world applications, especially those involving spatial measurement. Although current NeRF-based methods have achieved impressive results in reconstructing building-scale scenes,…
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…