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Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts,…

Activity and motion analysis has the potential to be used as a diagnostic tool for mental disorders. However, to-date, little work has been performed in turning stratification measures of activity into useful symptom markers. The research…

Medical Physics · Physics 2019-08-19 Maxim Osipov

In natural language processing, interactive text-based games serve as a test bed for interactive AI systems. Prior work has proposed to play text-based games by acting based on discrete knowledge graphs constructed by the Discrete Graph…

Computation and Language · Computer Science 2023-11-06 Keunwoo Peter Yu

Existing benchmarks for LLM agents' social behavior typically focus on a single capability dimension and evaluate only behavioral outcomes, overlooking process signals from reasoning and communication. We present M3-BENCH, a benchmark of 24…

Artificial Intelligence · Computer Science 2026-04-03 Sixiong Xie , Zhuofan Shi , Haiyang Shen , Yun Ma , Xiang Jing

Advances in IoT technologies combined with new algorithms have enabled the collection and processing of high-rate multi-source data streams that quantify human behavior in a fine-grained level and can lead to deeper insights on individual…

We present Mixture of Discrete-time Gaussian Processes (MiDiGap), a novel approach for flexible policy representation and imitation learning in robot manipulation. MiDiGap enables learning from as few as five demonstrations using only…

Robotics · Computer Science 2025-05-07 Jan Ole von Hartz , Adrian Röfer , Joschka Boedecker , Abhinav Valada

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Computation and Language · Computer Science 2021-02-02 Alessandro Suglia , Yonatan Bisk , Ioannis Konstas , Antonio Vergari , Emanuele Bastianelli , Andrea Vanzo , Oliver Lemon

This paper introduces Deep Policy Iteration (DPI), a novel approach that integrates the strengths of Neural Networks with the stability and convergence advantages of Policy Iteration (PI) to address high-dimensional stochastic Mean Field…

Optimization and Control · Mathematics 2024-07-15 Mouhcine Assouli , Badr Missaoui

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

Computers and Society · Computer Science 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Saving, or checkpointing, intermediate results during interactive data exploration can potentially boost user productivity. However, existing studies on this topic are limited, as they primarily rely on small-scale experiments with human…

Human-Computer Interaction · Computer Science 2025-04-03 Hanxi Fang , Supawit Chockchowwat , Hari Sundaram , Yongjoo Park

Evaluating the performance of human is a common need across many applications, such as in engineering and sports. When evaluating human performance in completing complex and interactive tasks, the most common way is to use a metric having…

Machine Learning · Statistics 2023-03-24 Chaoyi Gu , Varuna De Silva

Cognitive effort, defined as the relationship between cognitive load and task performance, provides insight into how individuals allocate mental resources during demanding tasks. This construct is particularly important in high-stakes…

Human-Computer Interaction · Computer Science 2026-04-13 Shayla Sharmin , Mohammad Fahim Abrar , Gael Lucero-Palacios , Aditya Raikwar , Roghayeh Leila Barmaki

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…

Computer Science and Game Theory · Computer Science 2026-05-18 Maria-Florina Balcan , Kiriaki Fragkia , Keegan Harris

For many people suffering from motor disabilities, assistive devices controlled with only brain activity are the only way to interact with their environment. Natural tasks often require different kinds of interactions, involving different…

Human-Computer Interaction · Computer Science 2018-08-01 Pablo Ortega , Cedric Colas , Aldo Faisal

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure…

Machine Learning · Computer Science 2021-06-01 Hiroki Furuta , Tatsuya Matsushima , Tadashi Kozuno , Yutaka Matsuo , Sergey Levine , Ofir Nachum , Shixiang Shane Gu

The U.S. Defense Advanced Research Projects Agency (DARPA) Subterranean Challenge requires teams of robots to traverse difficult and diverse underground environments. Traversing small gaps is one of the challenging scenarios that robots…

Robotics · Computer Science 2021-11-03 Brendan Tidd , Akansel Cosgun , Jurgen Leitner , Nicolas Hudson

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Computational measurement of human behavior from video has recently become feasible due to major advances in AI. These advances now enable granular and precise quantification of facial expression, head movement, body action, and other…

Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that…

Artificial Intelligence · Computer Science 2021-10-25 Ho Chit Siu , Jaime D. Pena , Edenna Chen , Yutai Zhou , Victor J. Lopez , Kyle Palko , Kimberlee C. Chang , Ross E. Allen

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

General Economics · Economics 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter
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