English
Related papers

Related papers: How Users Who are Blind or Low Vision Play Mobile …

200 papers

Purpose: Autonomous vehicles (AVs) are becoming a promising transportation solution for blind and low-vision (BLV) travelers, offering the potential for greater independent mobility. This paper explores the information needs of BLV users…

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

Online shopping has become a valuable modern convenience, but blind or low vision (BLV) users still face significant challenges using it, because of: 1) inadequate image descriptions and 2) the inability to filter large amounts of…

Human-Computer Interaction · Computer Science 2021-02-02 Ruolin Wang , Zixuan Chen , Mingrui "Ray" Zhang , Zhaoheng Li , Zhixiu Liu , Zihan Dang , Chun Yu , Xiang "Anthony" Chen

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Video-based learning (VBL) has become a dominant method for learning practical skills, yet accessibility guidelines provide limited guidance for users with cognitive differences. In particular, challenges that individuals with Borderline…

Human-Computer Interaction · Computer Science 2026-02-10 Hyehyun Chu , Seungju Kim , Chen Zhou , Yu-Kai Hung , Saelyne Yang , Hyun W. Ka , Juho Kim

Blind and low-vision (BLV) employees in mixed-visual ability teams often encounter information (e.g., PDFs, diagrams) in inaccessible formats. To enable teamwork, teams must transform these representations by modifying or re-creating them…

Human-Computer Interaction · Computer Science 2026-01-30 Yichun Zhao , Miguel A. Nacenta , Mahadeo A. Sukhai , Sowmya Somanath

Large multimodal models (LMMs) have enabled new AI-powered applications that help people with visual impairments (PVI) receive natural language descriptions of their surroundings through audible text. We investigated how this emerging…

Human-Computer Interaction · Computer Science 2025-02-25 Jingyi Xie , Rui Yu , He Zhang , Syed Masum Billah , Sooyeon Lee , John M. Carroll

Visual arts play an important role in cultural life and provide access to social heritage and self-enrichment, but most visual arts are inaccessible to blind people. Researchers have explored different ways to enhance blind people's access…

Human-Computer Interaction · Computer Science 2023-01-31 Franklin Mingzhe Li , Lotus Zhang , Maryam Bandukda , Abigale Stangl , Kristen Shinohara , Leah Findlater , Patrick Carrington

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

Context: Scholars in the software engineering (SE) research community have investigated career advancement in the software industry. Research topics have included how individual and external factors can impact career mobility of software…

Software Engineering · Computer Science 2024-04-29 Yoonha Cha , Victoria Jackson , Isabela Figueira , Stacy M. Branham , André van der Hoek

We present a study of privacy attitudes and behaviors of people who are blind or low vision. Our study involved in-depth interviews with 21 US participants. The study explores their risk perceptions and also whether and how they go about…

Human-Computer Interaction · Computer Science 2022-08-23 Yuanyuan Feng , Abhilasha Ravichander , Yaxing Yao , Shikun Zhang , Norman Sadeh

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

There has been a large body of research focused on the representation of gender in video games. Disproportionately, there has been very little research in respect to the representation of disability. This research was aimed at examining the…

Human-Computer Interaction · Computer Science 2021-04-01 Jethro Shell

Nature plays a crucial role in human health and well-being, but little is known about how blind people experience and relate to it. We conducted a survey of nature relatedness with blind (N=20) and sighted (N=20) participants, along with…

Human-Computer Interaction · Computer Science 2026-02-20 Mengjie Tang , Xinman Li , Juxiao Zhang , Franklin Mingzhe Li , Zhuying Li

Fully automated vehicles (FAVs) hold promise for enhancing the mobility of blind and low-vision (BLV) individuals. To understand the situated interaction needs of BLV passengers, we conducted six on-road, and in-lab focus groups with 16…

Human-Computer Interaction · Computer Science 2025-10-31 Zhengtao Ma , Rafael Gomez , Togtokhtur Batbold , Zishuo Zhu , Yueteng Yu , Ronald Schroeter

Empowering people who are blind or visually impaired (BVI) to enhance their orientation and mobility skills is critical to equalizing their access to social and economic opportunities. To manage this crucial challenge, we employed a novel…

Human-Computer Interaction · Computer Science 2025-05-09 Daeun Joyce Chung , Muya Guoji , Nina Mindel , Alexis Malkin , Fernando Albertorio , Shane Lowe , Chris McNally , Casandra Xavier , Paul Ruvolo

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

Human-Computer Interaction · Computer Science 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli