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The motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised several heuristic-based methods, i.e., rigging, for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Guangzhao He , Chen Geng , Shangzhe Wu , Jiajun Wu

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.),…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Jiahui Fan , Fujun Luan , Jian Yang , Miloš Hašan , Beibei Wang

We present SketchGPT, a flexible framework that employs a sequence-to-sequence autoregressive model for sketch generation, and completion, and an interpretation case study for sketch recognition. By mapping complex sketches into simplified…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Adarsh Tiwari , Sanket Biswas , Josep Lladós

Autoregressive models are a class of generative model that probabilistically predict the next output of a sequence based on previous inputs. The autoregressive sequence is by definition one-dimensional (1D), which is natural for language…

Machine Learning · Computer Science 2024-08-29 Yi Hong Teoh , Roger G. Melko

Masked Image Modeling (MIM) is a powerful self-supervised strategy for visual pre-training without the use of labels. MIM applies random crops to input images, processes them with an encoder, and then recovers the masked inputs with a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Maryam Haghighat , Peyman Moghadam , Shaheer Mohamed , Piotr Koniusz

Rigged objects are commonly used in artist pipelines, as they can flexibly adapt to different scenes and postures. However, articulating the rigs into realistic affordance-aware postures (e.g., following the context, respecting the physics…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Yu-Chu Yu , Chieh Hubert Lin , Hsin-Ying Lee , Chaoyang Wang , Yu-Chiang Frank Wang , Ming-Hsuan Yang

Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In…

Graphics · Computer Science 2025-03-21 Zeqi Gu , Difan Liu , Timothy Langlois , Matthew Fisher , Abe Davis

Predictive models are a crucial component of many robotic systems. Yet, constructing accurate predictive models for a variety of deformable objects, especially those with unknown physical properties, remains a significant challenge. This…

Robotics · Computer Science 2024-07-11 Kaifeng Zhang , Baoyu Li , Kris Hauser , Yunzhu Li

For non-rigid objects, predicting the 3D shape from 2D keypoint observations is ill-posed due to occlusions, and the need to disentangle changes in viewpoint and changes in shape. This challenge has often been addressed by embedding…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Shalini Maiti , Lourdes Agapito , Benjamin Graham

Clinical diagnostic workups typically follow a modality escalation pathway: after initial clinical evaluation, clinicians begin with routine structural imaging (e.g., MRI), selectively add sequences such as FLAIR or T2 to refine the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Guangqian Yang , Tong Ding , Wenlong Hou , Yue Xun , Ye Du , Qian Niu , Shujun Wang

The increased demand for tools that automate the 3D content creation process led to tremendous progress in deep generative models that can generate diverse 3D objects of high fidelity. In this paper, we present PASTA, an autoregressive…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Songlin Li , Despoina Paschalidou , Leonidas Guibas

We present the first real-time system capable of tracking and reconstructing, individually, every visible object in a given scene, without any form of prior on the rigidness of the objects, texture existence, or object category. In contrast…

Robotics · Computer Science 2022-10-11 Haonan Chang , Abdeslam Boularias

Most existing learning-based methods for solving imaging inverse problems can be roughly divided into two classes: iterative algorithms, such as plug-and-play and diffusion methods leveraging pretrained denoisers, and unrolled architectures…

Image and Video Processing · Electrical Eng. & Systems 2026-03-31 Matthieu Terris , Samuel Hurault , Maxime Song , Julian Tachella

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct…

Graphics · Computer Science 2024-05-30 Hsiao-yu Chen , Egor Larionov , Ladislav Kavan , Gene Lin , Doug Roble , Olga Sorkine-Hornung , Tuur Stuyck

We present an open-vocabulary and zero-shot method for arbitrary referring expression segmentation (RES), targeting input expressions that are more general than what prior works were designed to handle. Specifically, our inputs encompass…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Ruiqi Wang , Hao Zhang

We present a robust framework to perform linear regression with missing entries in the features. By considering an elliptical data distribution, and specifically a multivariate normal model, we are able to conditionally formulate a…

Machine Learning · Computer Science 2022-11-10 Alireza Aghasi , MohammadJavad Feizollahi , Saeed Ghadimi

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction fidelity and parsimony. Our approach combines two key…

Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Qirui Wu , Yawar Siddiqui , Duncan Frost , Samir Aroudj , Armen Avetisyan , Richard Newcombe , Angel X. Chang , Jakob Engel , Henry Howard-Jenkins

Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Abbhinav Venkat , Sai Sagar Jinka , Avinash Sharma