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We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Inwoo Hwang , Hojun Jang , Bing Zhou , Jian Wang , Young Min Kim , Chuan Guo

Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be…

Computer Vision and Pattern Recognition · Computer Science 2016-09-12 Dimitrios Tzionas , Juergen Gall

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

Existing methods for skeleton-based action recognition mainly focus on improving the recognition accuracy, whereas the efficiency of the model is rarely considered. Recently, there are some works trying to speed up the skeleton modeling by…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from sparse images, their representations are often confined to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Mochu Xiang , Zhelun Shen , Xuesong Li , Jiahui Ren , Jing Zhang , Chen Zhao , Shanshan Liu , Haocheng Feng , Jingdong Wang , Yuchao Dai

Protein inverse folding, the task of predicting amino acid sequences for desired structures, is pivotal for de novo protein design. However, existing GNN-based methods typically suffer from restricted receptive fields that miss long-range…

Machine Learning · Computer Science 2026-02-05 Sisi Yuan , Jiehuang Chen , Junchuang Cai , Dong Xu , Xueliang Li , Zexuan Zhu , Junkai Ji

Learning-based simulation of multi-object rigid-body dynamics remains difficult because contact is discontinuous and errors compound over long horizons. Most existing methods remain tied to mesh connectivity and vertex-level message…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhiyang Dou , Minghao Guo , Haixu Wu , Doug Roble , Tuur Stuyck , Wojciech Matusik

Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we…

Robotics · Computer Science 2025-11-04 Zhe Li , Xiang Bai , Jieyu Zhang , Zhuangzhe Wu , Che Xu , Ying Li , Chengkai Hou , Shanghang Zhang

We introduce Temporal Residual Jacobians as a novel representation to enable data-driven motion transfer. Our approach does not assume access to any rigging or intermediate shape keyframes, produces geometrically and temporally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Sanjeev Muralikrishnan , Niladri Shekhar Dutt , Siddhartha Chaudhuri , Noam Aigerman , Vladimir Kim , Matthew Fisher , Niloy J. Mitra

Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Kehong Gong , Zhengyu Wen , Weixia He , Mingxi Xu , Qi Wang , Ning Zhang , Zhengyu Li , Dongze Lian , Wei Zhao , Xiaoyu He , Mingyuan Zhang

3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Xiatao Sun , Chen Liang , Qian Wang , Daniel Rakita

In this paper, we present RigAnyFace (RAF), a scalable neural auto-rigging framework for facial meshes of diverse topologies, including those with multiple disconnected components. RAF deforms a static neutral facial mesh into…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wenchao Ma , Dario Kneubuehler , Maurice Chu , Ian Sachs , Haomiao Jiang , Sharon Xiaolei Huang

Metamaterials with functional responses can exhibit varying properties under different conditions (e.g., wave-based responses or deformation-induced property variation). This work addresses the rapid inverse design of such metamaterials to…

Optics · Physics 2026-04-21 Wei "Wayne" Chen , Rachel Sun , Doksoo Lee , Carlos M. Portela , Wei Chen

Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia

Human motion prediction is a challenging and important task in many computer vision application domains. Existing work only implicitly models the spatial structure of the human skeleton. In this paper, we propose a novel approach that…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Emre Aksan , Manuel Kaufmann , Otmar Hilliges

This paper presents Adaptive Whole-body Loco-Manipulation, AdaptManip, a fully autonomous framework for humanoid robots to perform integrated navigation, object lifting, and delivery. Unlike prior imitation learning-based approaches that…

Robotics · Computer Science 2026-02-17 Morgan Byrd , Donghoon Baek , Kartik Garg , Hyunyoung Jung , Daesol Cho , Maks Sorokin , Robert Wright , Sehoon Ha

Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chenyu Wu , Wanhua Li , Zhu-Tian Chen , Hanspeter Pfister

State-of-the-art rigging methods typically assume a predefined canonical rest pose. However, this assumption does not hold for dynamic mesh sequences such as DyMesh or DT4D, where no canonical T-pose is available. When applied independently…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Ruipeng Wang , Langkun Zhong , Miaowei Wang

Long-horizon, high-dynamic motion tracking on humanoids remains brittle because absolute joint commands cannot compensate model-plant mismatch, leading to error accumulation. We propose RobotDancing, a simple, scalable framework that…

Robotics · Computer Science 2025-09-26 Zhenguo Sun , Yibo Peng , Yuan Meng , Xukun Li , Bo-Sheng Huang , Zhenshan Bing , Xinlong Wang , Alois Knoll

By integrating the principles of kirigami cutting and data-driven modeling, this study aims to develop a personalized, rapid, and low-cost design and fabrication pipeline for creating body-conformable surfaces around the knee joint. The…

Biological Physics · Physics 2025-11-19 Jyotshna Bali , Jinyang Li , Jie Chen , Suyi Li