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Tracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead,…
Extended reality (XR) is at the center of attraction in the research community due to the emergence of augmented, mixed, and virtual reality applications. The performance of such applications needs to be uptight to maintain the requirements…
Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…
We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
This paper explores the problem of 3D human pose estimation from only low-level acoustic signals. The existing active acoustic sensing-based approach for 3D human pose estimation implicitly assumes that the target user is positioned along a…
The paper applies reinforcement learning to novel Internet of Thing configurations. Our analysis of inaudible attacks on voice-activated devices confirms the alarming risk factor of 7.6 out of 10, underlining significant security…
This work examines how head-mounted AR can be used to build an interactive sonic landscape to engage with a public sculpture. We describe a sonic artwork, "Listening To Listening", that has been designed to accompany a real-world sculpture…
Markerless augmented reality (AR) has the potential to provide engaging experiences and improve outcomes across a wide variety of industries; the overlaying of virtual content, or holograms, onto a view of the real world without the need…
Machine learning (ML) models serve as powerful tools for threat detection and mitigation; however, they also introduce potential new risks. Adversarial input can exploit these models through standard interfaces, thus creating new attack…
By situating computer-generated content in the physical world, mobile augmented reality (AR) can support many tasks that involve effective search and inspection of physical environments. Currently, there is limited information regarding the…
Metaverse is expected to emerge as a new paradigm for the next-generation Internet, providing fully immersive and personalised experiences to socialize, work, and play in self-sustaining and hyper-spatio-temporal virtual world(s). The…
Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…
Imitation learning is a powerful paradigm for robot skill acquisition, yet conventional demonstration methods--such as kinesthetic teaching and teleoperation--are cumbersome, hardware-heavy, and disruptive to workflows. Recently, passive…
Advances in deep learning have introduced a new wave of voice synthesis tools, capable of producing audio that sounds as if spoken by a target speaker. If successful, such tools in the wrong hands will enable a range of powerful attacks…
Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…
Recent advancements in technology, particularly in machine learning (ML), deep learning (DL), and the metaverse, offer great potential for revolutionizing surgical science. The combination of artificial intelligence and extended reality…
Machine learning systems and also, specifically, automatic speech recognition (ASR) systems are vulnerable against adversarial attacks, where an attacker maliciously changes the input. In the case of ASR systems, the most interesting cases…
We propose to estimate 3D human pose from multi-view images and a few IMUs attached at person's limbs. It operates by firstly detecting 2D poses from the two signals, and then lifting them to the 3D space. We present a geometric approach to…
Recent work has shown the possibility of adversarial attacks on automatic speechrecognition (ASR) systems. However, in the vast majority of work in this area, theattacks have been executed only in the digital space, or have involved short…