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Related papers: MuJoCo Playground

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For safe and reliable deployment of any robot controller on the real hardware platform, it is generally a necessary practice to comprehensively assess the performance of the controller with the specific robot in a realistic simulation…

Robotics · Computer Science 2022-09-02 Rohan P. Singh , Pierre Gergondet , Fumio Kanehiro

We present mjlab, a lightweight, open-source framework for robot learning that combines GPU-accelerated simulation with composable environments and minimal setup friction. mjlab adopts the manager-based API introduced by Isaac Lab, where…

Robotics · Computer Science 2026-02-26 Kevin Zakka , Qiayuan Liao , Brent Yi , Louis Le Lay , Koushil Sreenath , Pieter Abbeel

This paper introduces Unity RL Playground, an open-source reinforcement learning framework built on top of Unity ML-Agents. Unity RL Playground automates the process of training mobile robots to perform various locomotion tasks such as…

Robotics · Computer Science 2025-03-10 Linqi Ye , Rankun Li , Xiaowen Hu , Jiayi Li , Boyang Xing , Yan Peng , Bin Liang

We introduce MuJoCo MPC (MJPC), an open-source, interactive application and software framework for real-time predictive control, based on MuJoCo physics. MJPC allows the user to easily author and solve complex robotics tasks, and currently…

Robotics · Computer Science 2022-12-27 Taylor Howell , Nimrod Gileadi , Saran Tunyasuvunakool , Kevin Zakka , Tom Erez , Yuval Tassa

Whole-body manipulation is a powerful yet underexplored approach that enables robots to interact with large, heavy, or awkward objects using more than just their end-effectors. Soft robots, with their inherent passive compliance, are…

Robotics · Computer Science 2025-09-30 Curtis C. Johnson , Carlo Alessi , Egidio Falotico , Marc D. Killpack

robosuite is a simulation framework for robot learning powered by the MuJoCo physics engine. It offers a modular design for creating robotic tasks as well as a suite of benchmark environments for reproducible research. This paper discusses…

Current embodied reasoning agents struggle to plan for long-horizon tasks that require to physically interact with the world to obtain the necessary information (e.g. 'sort the objects from lightest to heaviest'). The improvement of the…

High-fidelity simulation is essential for robotics research, enabling safe and efficient testing of perception, control, and navigation algorithms. However, achieving both photorealistic rendering and accurate physics modeling remains a…

Robotics · Computer Science 2026-04-08 Jonathan Embley-Riches , Jianwei Liu , Simon Julier , Dimitrios Kanoulas

This paper presents three open-source reinforcement learning environments developed on the MuJoCo physics engine with the Franka Emika Panda arm in MuJoCo Menagerie. Three representative tasks, push, slide, and pick-and-place, are…

Robotics · Computer Science 2024-07-30 Zichun Xu , Yuntao Li , Xiaohang Yang , Zhiyuan Zhao , Lei Zhuang , Jingdong Zhao

OpenSim is a widely used biomechanics simulator with several anatomically accurate human musculo-skeletal models. While OpenSim provides useful tools to analyse human movement, it is not fast enough to be routinely used for emerging…

Quantitative Methods · Quantitative Biology 2022-07-05 Aleksi Ikkala , Perttu Hämäläinen

We present MuJoCoUni, a downstream MuJoCo distribution for online robot learning and batched physics evaluation. Alongside the open-loop batched trajectory generation already provided by upstream mujoco.rollout, MuJoCoUni supplies runtime…

Robotics · Computer Science 2026-05-26 Yufei Jia , Junzhe Wu

Humanoid-Gym is an easy-to-use reinforcement learning (RL) framework based on Nvidia Isaac Gym, designed to train locomotion skills for humanoid robots, emphasizing zero-shot transfer from simulation to the real-world environment.…

Robotics · Computer Science 2024-05-21 Xinyang Gu , Yen-Jen Wang , Jianyu Chen

Generating robot simulation environments remains a major bottleneck in simulation-based robot learning. Constructing a training-ready MuJoCo scene typically requires expertise in 3D asset modeling, MJCF specification, spatial layout,…

Robotics · Computer Science 2026-05-15 Ben Wei Lim , Minh Duc Le , Thang Truong , Thanh Nguyen Canh

Navigating rugged landscapes poses significant challenges for legged locomotion. Multi-legged robots (those with 6 and greater) offer a promising solution for such terrains, largely due to their inherent high static stability, resulting…

Robotics · Computer Science 2024-09-17 Juntao He , Baxi Chong , Zhaochen Xu , Sehoon Ha , Daniel I. Goldman

This paper presents a system for enabling real-time synthesis of whole-body locomotion and manipulation policies for real-world legged robots. Motivated by recent advancements in robot simulation, we leverage the efficient parallelization…

Robotics · Computer Science 2024-09-17 Juan Alvarez-Padilla , John Z. Zhang , Sofia Kwok , John M. Dolan , Zachary Manchester

Recent advancements in parallel simulation and successful robotic applications are spurring a resurgence in sampling-based model predictive control. To build on this progress, however, the robotics community needs common tooling for…

Robotics · Computer Science 2025-06-23 Albert H. Li , Brandon Hung , Aaron D. Ames , Jiuguang Wang , Simon Le Cleac'h , Preston Culbertson

Quadruped mobile manipulators offer strong potential for agile loco-manipulation but remain difficult to control and transfer reliably from simulation to reality. Reinforcement learning (RL) shows promise for whole-body control, yet most…

Robotics · Computer Science 2025-12-23 Yadong Liu , Jianwei Liu , He Liang , Dimitrios Kanoulas

We introduce Lyceum, a high-performance computational ecosystem for robot learning. Lyceum is built on top of the Julia programming language and the MuJoCo physics simulator, combining the ease-of-use of a high-level programming language…

Robotics · Computer Science 2020-01-22 Colin Summers , Kendall Lowrey , Aravind Rajeswaran , Siddhartha Srinivasa , Emanuel Todorov

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

Machine Learning · Computer Science 2022-11-23 Linxi Fan , Guanzhi Wang , Yunfan Jiang , Ajay Mandlekar , Yuncong Yang , Haoyi Zhu , Andrew Tang , De-An Huang , Yuke Zhu , Anima Anandkumar

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between…

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