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The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Zhuopeng Li , Yilin Zhang , Chenming Wu , Jianke Zhu , Liangjun Zhang

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3D reconstruction using RGB-D sensors. However, monocular…

Computer Vision and Pattern Recognition · Computer Science 2014-10-27 Victor Adrian Prisacariu , Olaf Kähler , Ming Ming Cheng , Carl Yuheng Ren , Julien Valentin , Philip H. S. Torr , Ian D. Reid , David W. Murray

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian…

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

Accurate 3D reconstruction of vehicles is vital for applications such as vehicle inspection, predictive maintenance, and urban planning. Existing methods like Neural Radiance Fields and Gaussian Splatting have shown impressive results but…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Davide Di Nucci , Matteo Tomei , Guido Borghi , Luca Ciuffreda , Roberto Vezzani , Rita Cucchiara

We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric…

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information…

Graphics · Computer Science 2025-08-12 Mikel Zhobro , Andreas René Geist , Georg Martius

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, current methods either struggle to model complex motions due…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yang-Tian Sun , Yi-Hua Huang , Lin Ma , Xiaoyang Lyu , Yan-Pei Cao , Xiaojuan Qi

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure…

Graphics · Computer Science 2025-03-19 Minye Wu , Haizhao Dai , Kaixin Yao , Tinne Tuytelaars , Jingyi Yu

Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Kaicong Huang , Talha Azfar , Weisong Shi , Ruimin Ke

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

Graphics · Computer Science 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

Tomographic volumetric additive manufacturing (VAM) is an optical 3D printing technique where an object is formed by photopolymerizing resin via tomographic projections. Currently, these projections are calculated using the Radon transform…

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yanyan Li , Chenyu Lyu , Yan Di , Guangyao Zhai , Gim Hee Lee , Federico Tombari

In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Zian Wang , Jonah Philion , Sanja Fidler , Jan Kautz

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Peng Wang , Lingzhe Zhao , Yin Zhang , Shiyu Zhao , Peidong Liu

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

Incrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Linqing Zhao , Xiuwei Xu , Yirui Wang , Hao Wang , Wenzhao Zheng , Yansong Tang , Haibin Yan , Jiwen Lu