English
Related papers

Related papers: Machine Learning-Driven Volumetric Cloud Rendering…

200 papers

Deep learning models deployed in safety critical applications like autonomous driving use simulations to test their robustness against adversarial attacks in realistic conditions. However, these simulations are non-differentiable, forcing…

Cryptography and Security · Computer Science 2025-10-28 Mansi Phute , Matthew Hull , Haoran Wang , Alec Helbling , ShengYun Peng , Willian Lunardi , Martin Andreoni , Wenke Lee , Duen Horng Chau

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known…

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

LiDAR sensors are an integral part of modern autonomous vehicles as they provide an accurate, high-resolution 3D representation of the vehicle's surroundings. However, it is computationally difficult to make use of the ever-increasing…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Marc Uecker , Tobias Fleck , Marcel Pflugfelder , J. Marius Zöllner

Implicit Neural Point Cloud (INPC) is a recent hybrid representation that combines the expressiveness of neural fields with the efficiency of point-based rendering, achieving state-of-the-art image quality in novel view synthesis. However,…

We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art mobile deep learning models. Our pipeline, PointAR, takes a single RGB-D image…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yiqin Zhao , Tian Guo

Numerical simulation of fluids plays an essential role in modeling many physical phenomena, such as weather, climate, aerodynamics and plasma physics. Fluids are well described by the Navier-Stokes equations, but solving these equations at…

Fluid Dynamics · Physics 2022-04-27 Dmitrii Kochkov , Jamie A. Smith , Ayya Alieva , Qing Wang , Michael P. Brenner , Stephan Hoyer

We present a neural point cloud rendering pipeline through a novel multi-frequency-aware patch adversarial learning framework. The proposed approach aims to improve the rendering realness by minimizing the spectrum discrepancy between real…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Jay Karhade , Haiyue Zhu , Ka-Shing Chung , Rajesh Tripathy , Wei Lin , Marcelo H. Ang

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Patryk Niżeniec , Marcin Iwanowski

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Shirsendu Sukanta Halder , Jean-François Lalonde , Raoul de Charette

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an…

Computer Vision and Pattern Recognition · Computer Science 2022-08-22 Zian Wang , Wenzheng Chen , David Acuna , Jan Kautz , Sanja Fidler

We present a photo-realistic training and evaluation simulator (Sim4CV) with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars,…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Matthias Müller , Vincent Casser , Jean Lahoud , Neil Smith , Bernard Ghanem

Modern lidar systems can produce not only dense point clouds but also 360 degrees low-resolution images. This advancement facilitates the application of deep learning (DL) techniques initially developed for conventional RGB cameras and…

Robotics · Computer Science 2025-04-18 Sier Ha , Honghao Du , Xianjia Yu , Jian Song , Tomi Westerlund

3D LiDAR scanners are playing an increasingly important role in autonomous driving as they can generate depth information of the environment. However, creating large 3D LiDAR point cloud datasets with point-level labels requires a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Xiangyu Yue , Bichen Wu , Sanjit A. Seshia , Kurt Keutzer , Alberto L. Sangiovanni-Vincentelli

Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Yueyu Hu , Ran Gong , Qi Sun , Yao Wang

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…

Accurate sound propagation simulation is essential for delivering immersive experiences in virtual applications, yet industry methods for acoustic modeling often do not account for the full breadth of acoustic wave phenomena. This paper…

Sound · Computer Science 2025-07-15 Bilkent Samsurya

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Zeren Jiang , Shaofei Wang , Siyu Tang
‹ Prev 1 3 4 5 6 7 10 Next ›