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We introduce a new large-scale dataset that links the assessment of image quality issues to two practical vision tasks: image captioning and visual question answering. First, we identify for 39,181 images taken by people who are blind…
Collaborative data consist of ratings relating two distinct sets of objects: users and items. Much of the work with such data focuses on filtering: predicting unknown ratings for pairs of users and items. In this paper we focus on the…
The notion of visual similarity is essential for computer vision, and in applications and studies revolving around vector embeddings of images. However, the scarcity of benchmark datasets poses a significant hurdle in exploring how these…
Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…
Iconography in art is the discipline that studies the visual content of artworks to determine their motifs and themes andto characterize the way these are represented. It is a subject of active research for a variety of purposes, including…
Creativity is an indispensable part of human cognition and also an inherent part of how we make sense of the world. Metaphorical abstraction is fundamental in communicating creative ideas through nuanced relationships between abstract…
The attribution of the author of an art piece is typically a laborious manual process, usually relying on subjective evaluations of expert figures. However, there are some situations in which quantitative features of the artwork can support…
While computer vision has received increasing attention in computer science over the last decade, there are few efforts in applying this to leverage engineering design research. Existing datasets and technologies allow researchers to…
It has long been hypothesized that perceptual ambiguities play an important role in aesthetic experience: a work with some ambiguity engages a viewer more than one that does not. However, current frameworks for testing this theory are…
Is aesthetic impact different from beauty? Is visual salience a reflection of its capacity for effective communication? We present Impressions, a novel dataset through which to investigate the semiotics of images, and how specific visual…
Understanding another person's creative output requires a shared language of association. However, when training vision-language models such as CLIP, we rely on web-scraped datasets containing short, predominantly literal, alt-text. In this…
Existing works on semantic segmentation typically consider a small number of labels, ranging from tens to a few hundreds. With a large number of labels, training and evaluation of such task become extremely challenging due to correlation…
The real-world applications of 3D point clouds have been growing rapidly in recent years, but not much effective work has been dedicated to perceptual quality assessment of colored 3D point clouds. In this work, we first build a large 3D…
Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common that even children express their ideas and explore their…
This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…
We introduce a new video synthesis task: synthesizing time lapse videos depicting how a given painting might have been created. Artists paint using unique combinations of brushes, strokes, and colors. There are often many possible ways to…
The exponential rise of online social media has enabled the creation, distribution, and consumption of information at an unprecedented rate. However, it has also led to the burgeoning of various forms of online abuse. Increasing cases of…
Despite the recent progress on 6D object pose estimation methods for robotic grasping, a substantial performance gap persists between the capabilities of these methods on existing datasets and their efficacy in real-world grasping and…
Engaging in interdisciplinary projects on the intersection between visualization and humanities research can be a challenging endeavor. Challenges can be finding valuable outcomes for both domains, or how to apply state-of-the-art visual…
Through an NEH-funded initiative, Cornell University Library is creating a technical, curatorial, and managerial framework for preserving access to complex born-digital new media objects. The Library's Rose Goldsen Archive of New Media Art…