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We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible user control due to heavy reliance on single reference…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yinhan Zhang , Yue Ma , Bingyuan Wang , Kunyu Feng , Yeying Jin , Qifeng Chen , Anyi Rao , Zeyu Wang

Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but…

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition…

Graphics · Computer Science 2026-03-03 Rang Meng , Xingyu Zhang , Yuming Li , Chenguang Ma

Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Xintian Wu , Qihang Zhang , Yiming Wu , Huanyu Wang , Songyuan Li , Lingyun Sun , Xi Li

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from…

Robotics · Computer Science 2020-05-08 Sinan Tan , Huaping Liu , Di Guo , Xinyu Zhang , Fuchun Sun

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available…

Graphics · Computer Science 2023-05-08 Jinseok Bae , Jungdam Won , Donggeun Lim , Cheol-Hui Min , Young Min Kim

For a given scene, humans can easily reason for the locations and pose to place objects. Designing a computational model to reason about these affordances poses a significant challenge, mirroring the intuitive reasoning abilities of humans.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Rishubh Parihar , Harsh Gupta , Sachidanand VS , R. Venkatesh Babu

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Junyao Gao , Yanan Sun , Fei Shen , Xin Jiang , Zhening Xing , Kai Chen , Cairong Zhao

Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant…

Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for synthesizing an entire image, texture transfer or inserting…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Yufei Ye , Xueting Li , Abhinav Gupta , Shalini De Mello , Stan Birchfield , Jiaming Song , Shubham Tulsiani , Sifei Liu

We propose a two-stage framework for motion in-betweening that combines diffusion-based motion generation with physics-based character adaptation. In Stage 1, a character-agnostic diffusion model synthesizes transitions from sparse…

Graphics · Computer Science 2025-04-15 Jia Qin

We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehuan Huang , Haoran Feng , Yangtian Sun , Yuanchen Guo , Yanpei Cao , Lu Sheng

Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about…

Computer Vision and Pattern Recognition · Computer Science 2020-10-02 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

The task of realistically inserting a human from a reference image into a background scene is highly challenging, requiring the model to (1) determine the correct location and poses of the person and (2) perform high-quality personalization…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jialu Gao , K J Joseph , Fernando De La Torre

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

Graphics · Computer Science 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

The current state-of-the-art Diffusion model has demonstrated excellent results in generating images. However, the images are monotonous and are mostly the result of the distribution of images of people in the training set, making it…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Tianyu Chen
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