Related papers: Differentiable Mobile Display Photometric Stereo
Photometric stereo leverages variations in illumination conditions to reconstruct surface normals. Display photometric stereo, which employs a conventional monitor as an illumination source, has the potential to overcome limitations often…
Multi-View Photometric Stereo (MVPS) is a popular method for fine-detailed 3D acquisition of an object from images. Despite its outstanding results on diverse material objects, a typical MVPS experimental setup requires a well-calibrated…
The photometric stereo (PS) problem consists in reconstructing the 3D-surface of an object, thanks to a set of photographs taken under different lighting directions. In this paper, we propose a multi-scale architecture for PS which,…
Photometric stereo, a problem of recovering 3D surface normals using images of an object captured under different lightings, has been of great interest and importance in computer vision research. Despite the success of existing traditional…
Photometric stereo recovers the surface normals of an object from multiple images with varying shading cues, i.e., modeling the relationship between surface orientation and intensity at each pixel. Photometric stereo prevails in superior…
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby…
Multiview photometric stereo (MVPS) seeks to recover high-fidelity surface shapes and reflectances from images captured under varying views and illuminations. However, existing MVPS methods often require controlled darkroom settings for…
While supervised stereo matching and monocular depth estimation have advanced significantly with learning-based algorithms, self-supervised methods using stereo images as supervision signals have received relatively less focus and require…
Photometric stereo is a technique for estimating surface normals using images captured under varying illumination. However, conventional frame-based photometric stereo methods are limited in real-world applications due to their reliance on…
In this paper we introduce a novel platform for dense 3D modelling. This platform is an active image acquisition setup assisted with a set of light sources and a distance sensor. The hardware setup is designed for being mounted on a mobile…
Highly accurate 3D volumetric reconstruction is still an open research topic where the main difficulty is usually related to merging some rough estimations with high frequency details. One of the most promising methods is the fusion between…
We present a modern solution to the multi-view photometric stereo problem (MVPS). Our work suitably exploits the image formation model in a MVPS experimental setup to recover the dense 3D reconstruction of an object from images. We procure…
Photometric stereo is a powerful method for obtaining per-pixel surface normals from differently illuminated images of an object. While several methods address photometric stereo with different image (or light) counts ranging from one to…
We present a novel framework to automatically learn to transform the differential cues from a stack of images densely captured with a rotational motion into spatially discriminative and view-invariant per-pixel features at each view. These…
This paper presents a simple and effective solution to the longstanding classical multi-view photometric stereo (MVPS) problem. It is well-known that photometric stereo (PS) is excellent at recovering high-frequency surface details, whereas…
Photometric Stereo methods seek to reconstruct the 3d shape of an object from motionless images obtained with varying illumination. Most existing methods solve a restricted problem where the physical reflectance model, such as Lambertian…
Multi-view photometric stereo (MVPS) is a preferred method for detailed and precise 3D acquisition of an object from images. Although popular methods for MVPS can provide outstanding results, they are often complex to execute and limited to…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
In this paper, we introduce SDM-UniPS, a groundbreaking Scalable, Detailed, Mask-free, and Universal Photometric Stereo network. Our approach can recover astonishingly intricate surface normal maps, rivaling the quality of 3D scanners, even…
This paper tackles a new photometric stereo task, named universal photometric stereo. Unlike existing tasks that assumed specific physical lighting models; hence, drastically limited their usability, a solution algorithm of this task is…