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Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Tianchen Deng , Xuefeng Chen , Yi Chen , Qu Chen , Yuyao Xu , Lijin Yang , Le Xu , Yu Zhang , Bo Zhang , Wuxiong Huang , Hesheng Wang

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou

Volumetric videos offer immersive 4D experiences, but remain difficult to reconstruct, store, and stream at scale. Existing Gaussian Splatting based methods achieve high-quality reconstruction but break down on long sequences, temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Aashish Rai , Angela Xing , Anushka Agarwal , Xiaoyan Cong , Zekun Li , Tao Lu , Aayush Prakash , Srinath Sridhar

It has long been challenging to recover the underlying dynamic 3D scene representations from a monocular RGB video. Existing works formulate this problem into finding a single most plausible solution by adding various constraints such as…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Ziyang Song , Jinxi Li , Bo Yang

We propose FlashWorld, a generative model that produces 3D scenes from a single image or text prompt in seconds, 10~100$\times$ faster than previous works while possessing superior rendering quality. Our approach shifts from the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Xinyang Li , Tengfei Wang , Zixiao Gu , Shengchuan Zhang , Chunchao Guo , Liujuan Cao

Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Hanyang Kong , Xingyi Yang , Xinchao Wang

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Minh-Quan Viet Bui , Jongmin Park , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Shoukang Hu , Ziwei Liu

Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Haoqin Hong , Ding Fan , Fubin Dou , Zhi-Li Zhou , Haoran Sun , Congcong Zhu , Jingrun Chen

Building high-fidelity digital twins of articulated objects from visual data remains a central challenge. Existing approaches depend on multi-view captures of the object in discrete, static states, which severely constrains their real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lijun Guo , Haoyu Zhao , Xingyue Zhao , Rong Fu , Linghao Zhuang , Siteng Huang , Zhongyu Li , Hua Zou

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zicheng Duan , Jiatong Xia , Zeyu Zhang , Wenbo Zhang , Gengze Zhou , Chenhui Gou , Yefei He , Feng Chen , Xinyu Zhang , Lingqiao Liu

We present Grasp in Gaussians (GraG), a fast and robust method for reconstructing dynamic 3D hand-object interactions from a single monocular video. Unlike recent approaches that optimize heavy neural representations, our method focuses on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Ayce Idil Aytekin , Xu Chen , Zhengyang Shen , Thabo Beeler , Helge Rhodin , Rishabh Dabral , Christian Theobalt

This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Xuankai Zhang , Junjin Xiao , Qing Zhang

Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Zetong Zhang , Manuel Kaufmann , Lixin Xue , Jie Song , Martin R. Oswald

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yonghan Lee , Tsung-Wei Huang , Shiv Gehlot , Jaehoon Choi , Guan-Ming Su , Dinesh Manocha

Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jiehui Huang , Yuechen Zhang , Xu He , Yuan Gao , Zhi Cen , Bin Xia , Yan Zhou , Xin Tao , Pengfei Wan , Jiaya Jia

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chanho Kim , Suhas V. Sumukh , Li Fuxin

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting. Monocular reconstruction is inherently ill-posed due to the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Svitlana Morkva , Maximum Wilder-Smith , Michael Oechsle , Alessio Tonioni , Marco Hutter , Vaishakh Patil
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