Related papers: A Minimax Approach to Ad Hoc Teamwork
In business processes, activity batching refers to packing multiple activity instances for joint execution. Batching allows managers to trade off cost and processing effort against waiting time. Larger and less frequent batches may lower…
Multi-armed bandit (MAB) algorithms have achieved significant success in sequential decision-making applications, under the premise that humans perfectly implement the recommended policy. However, existing methods often overlook the crucial…
We propose a novel adversarial learning strategy for mixture models of Hawkes processes, leveraging data augmentation techniques of Hawkes process in the framework of self-paced learning. Instead of learning a mixture model directly from a…
Ad-hoc collaboration often relies on identifying and adhering to shared conventions. However, when partners can follow multiple conventions, agents must do more than simply adapt; they must actively steer the team toward the most effective…
This paper studies efficient distributed optimization methods for multi-agent networks. Specifically, we consider a convex optimization problem with a globally coupled linear equality constraint and local polyhedra constraints, and develop…
Collaborative filtering (CF) has been proven to be one of the most effective techniques for recommendation. Among all CF approaches, SimpleX is the state-of-the-art method that adopts a novel loss function and a proper number of negative…
We propose a group membership service for dynamic ad hoc networks. It maintains as long as possible the existing groups and ensures that each group diameter is always smaller than a constant, fixed according to the application using the…
A Mobile Ad hoc Network can be said as a collection of mobile nodes, which builds a dynamic topology and a resource constrained network. Due to dynamic nature routing is challenging in MANET. In Mobile Ad hoc Networks different type of…
Multi-agent distributed consensus optimization problems arise in many signal processing applications. Recently, the alternating direction method of multipliers (ADMM) has been used for solving this family of problems. ADMM based distributed…
Adversarial training, as one of the few certified defenses against adversarial attacks, can be quite complicated and time-consuming, while the results might not be robust enough. To address the issue of lack of robustness, ensemble methods…
Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…
It is generally believed that ensemble approaches, which combine multiple algorithms or models, can outperform any single algorithm at machine learning tasks, such as prediction. In this paper, we propose Bayesian convex and linear…
The Human-Autonomy Teaming paradigm (HAT) has recently emerged to model and design hybrid teams, where a human operator must cooperate with an artificial agent, able to independently evolve in dynamic and uncertain situations. An important…
This paper is concerned with evaluating different multiagent learning (MAL) algorithms in problems where individual agents may be heterogenous, in the sense of utilizing different learning strategies, without the opportunity for prior…
We consider the problem of learning from training data obtained in different contexts, where the underlying context distribution is unknown and is estimated empirically. We develop a robust method that takes into account the uncertainty of…
In a multi-hop mobile ad hoc network (MANET) mobile nodes communicate with each other forming a cooperative radio network. Security remains a major challenge for these networks due to their features of open medium, dynamically changing…
We anticipate increased instances of humans and AI systems working together in what we refer to as a hybrid team. The increase in collaboration is expected as AI systems gain proficiency and their adoption becomes more widespread. However,…
We consider a recently introduced framework in which fairness is measured by worst-case outcomes across groups, rather than by the more standard differences between group outcomes. In this framework we provide provably convergent…
We introduce a novel anytime Batched Thompson sampling policy for multi-armed bandits where the agent observes the rewards of her actions and adjusts her policy only at the end of a small number of batches. We show that this policy…
Reinforcement learning tasks in real-world scenarios often involve large, high-dimensional action spaces, leading to challenges such as convergence difficulties, instability, and high computational complexity. It is widely acknowledged that…