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Self-Admitted Technical Debt (SATD) refers to the phenomenon where developers explicitly acknowledge technical debt through comments in the source code. While considerable research has focused on detecting and addressing SATD, its true…

Software Engineering · Computer Science 2025-02-06 Shaiful Chowdhury , Hisham Kidwai , Muhammad Asaduzzaman

Test-driven development (TDD) is a programming technique in which the tests are written prior to the source code. It is proposed that TDD is one of the most fundamental practices enabling the development of software in an agile and…

Software Engineering · Computer Science 2017-11-15 Maria Siniaalto , Pekka Abrahamsson

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , G. Tanner Jackson , Kyle Dempsey , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

In the process of software evolution, developers often sacrifice the long-term code quality to satisfy the short-term goals due to specific reasons, which is called technical debt. In particular, self-admitted technical debt (SATD) refers…

Software Engineering · Computer Science 2019-10-30 Zhaoqiang Guo , Shiran Liu , Jinping Liu , Yanhui Li , Lin Chen , Hongmin Lu , Yuming Zhou , Baowen Xu

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…

Human-Computer Interaction · Computer Science 2026-02-25 Seyed Hossein Alavi , Zining Wang , Shruthi Chockkalingam , Raymond T. Ng , Vered Shwartz

When not appropriately managed, technical debt is considered to have negative effects on the long term success of a software project. However, how the debt metaphor applies to requirements engineering in general, and to requirements…

Software Engineering · Computer Science 2019-07-26 Valentina Lenarduzzi , Davide Fucci

Architectural debt is a form of technical debt that derives from the gap between the architectural design of the system as it "should be" compared to "as it is". We measured architecture debt in two ways: 1) in terms of system-wide coupling…

Software Engineering · Computer Science 2018-12-03 Maleknaz Nayebi , Yuanfang Cai , Rick Kazman , Guenther Ruhe , Qiong Feng , Chris Carlson , Francis Chew

Dynamic noncooperative game theory is a field of mathematics and economics in which a lot of research is being carried out at present featuring a great number of applications in many different areas of economics and management science like…

Optimization and Control · Mathematics 2014-09-19 Philipp Hungerländer

Past work has sought to design AI ethics interventions--such as checklists or toolkits--to help practitioners design more ethical AI systems. However, other work demonstrates how these interventions may instead serve to limit critique to…

Computers and Society · Computer Science 2024-04-09 David Gray Widder , Laura Dabbish , James Herbsleb , Nikolas Martelaro

Self-admitted technical debt (SATD) refers to a form of technical debt in which developers explicitly acknowledge and document the existence of technical shortcuts, workarounds, or temporary solutions within the codebase. Over recent years,…

Software Engineering · Computer Science 2024-09-19 Edi Sutoyo , Andrea Capiluppi

The development of Machine Learning (ML)- and, more recently, of Deep Learning (DL)-intensive systems requires suitable choices, e.g., in terms of technology, algorithms, and hyper-parameters. Such choices depend on developers' experience,…

Software Engineering · Computer Science 2024-09-19 Federica Pepe , Fiorella Zampetti , Antonio Mastropaolo , Gabriele Bavota , Massimiliano Di Penta

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Human-Computer Interaction · Computer Science 2024-06-04 Dmitry Alexandrovsky , Kathrin Gerling , Merlin Steven Opp , Christopher Benjamin Hahn , Max V. Birk , Meshaiel Alsheail

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

Self-Admitted Technical Debt (SATD) is a form of Technical Debt where developers document the debt using source code comments (SATD-C) or issues (SATD-I). However, it is still unclear the circumstances that drive developers to choose one or…

Software Engineering · Computer Science 2024-08-28 Laerte Xavier , João Eduardo Montandon , Marco Tulio Valente

Background: The "Technical Debt Dataset" (TDD) is a comprehensive dataset on technical debt (TD) in the main branches of more than 30 Java projects. However, some TD items produced by SonarQube are not included for many commits, for…

Software Engineering · Computer Science 2024-03-05 Lorenz Graf-Vlachy , Stefan Wagner

Self-Admitted Technical Debt (SATD) is a metaphorical concept to describe the self-documented addition of technical debt to a software project in the form of source code comments. SATD can linger in projects and degrade source-code quality,…

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

Computer Science and Game Theory · Computer Science 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…

Computer Science and Game Theory · Computer Science 2011-06-08 Sten Grüner , Frank G. Radmacher , Wolfgang Thomas

Junior indie game developers in distributed, part-time teams lack production frameworks suited to their specific context, as traditional methodologies are often inaccessible. This study introduces the CIGDI (Co-Intelligence Game Development…

Human-Computer Interaction · Computer Science 2025-12-11 Yujie Zhang
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