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Randomly sampling points on surfaces is an essential operation in geometry processing. This sampling is computationally straightforward on explicit meshes, but it is much more difficult on other shape representations, such as widely-used…

Graphics · Computer Science 2025-06-16 Selena Ling , Abhishek Madan , Nicholas Sharp , Alec Jacobson

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…

Graphics · Computer Science 2020-09-08 Ingo Wald , Stefan Zellmann , Will Usher , Nate Morrical , Ulrich Lang , Valerio Pascucci

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Ray tracing algorithms, that can simulate multipath radio propagation in presence of geometric obstacles such as buildings, objects or vehicles, are becoming quite popular, due to the increasing availability of digital environment databases…

Signal Processing · Electrical Eng. & Systems 2023-06-14 Denis Bilibashi , Enrico M. Vitucci , Vittorio Degli-Esposti

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

Graphics · Computer Science 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

Random Projection is a foundational research topic that connects a bunch of machine learning algorithms under a similar mathematical basis. It is used to reduce the dimensionality of the dataset by projecting the data points efficiently to…

Machine Learning · Computer Science 2017-10-10 Mahmoud Nabil

The physical world consists of spatially varying media, such as the atmosphere and the ocean, in which light and sound propagates along non-linear trajectories. This presents a challenge to existing ray-tracing based methods, which are…

Graphics · Computer Science 2014-09-16 Qi Mo , Hengchin Yeh , Dinesh Manocha

Contactless and non-invasive estimation of mechanical properties of physical media from optical observations is of interest for manifold engineering and biomedical applications, where direct physical measurements are not possible.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 A. N. Maria Antony , T. Richter , E. Gladilin

Region-based methods have become increasingly popular for model-based, monocular 3D tracking of texture-less objects in cluttered scenes. However, while they achieve state-of-the-art results, most methods are computationally expensive,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Manuel Stoiber , Martin Pfanne , Klaus H. Strobl , Rudolph Triebel , Alin Albu-Schäffer

Visual Place Recognition (VPR) is fundamental for the global re-localization of robots and devices, enabling them to recognize previously visited locations based on visual inputs. This capability is crucial for maintaining accurate mapping…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Oliver Grainge , Michael Milford , Indu Bodala , Sarvapali D. Ramchurn , Shoaib Ehsan

Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Purvi Goel , Loudon Cohen , James Guesman , Vikas Thamizharasan , James Tompkin , Daniel Ritchie

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Shichen Liu , Shunsuke Saito , Weikai Chen , Hao Li

We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the…

Computer Vision and Pattern Recognition · Computer Science 2016-08-02 Matthias Innmann , Michael Zollhöfer , Matthias Nießner , Christian Theobalt , Marc Stamminger

We present implicit displacement fields, a novel representation for detailed 3D geometry. Inspired by a classic surface deformation technique, displacement mapping, our method represents a complex surface as a smooth base surface plus a…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Wang Yifan , Lukas Rahmann , Olga Sorkine-Hornung

Static mapping is fundamental to robot navigation, providing a persistent geometric prior and a consistent reference for long-term autonomy. However, dynamic objects leave residual traces and cause surface loss, which reduces map…

Robotics · Computer Science 2026-05-12 Daebeom Kim , Seungjae Lee , Seoyeon Jang , Kevin Christiansen Marsim , Hyun Myung

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

We have deluge of data in time series format for numerous phenomena. The number of snapshots, resolution and many other factors come into play as we look to identify the dynamics in a given problem. The pre-processing and post-processing…

Signal Processing · Electrical Eng. & Systems 2020-01-13 Mohammad N. Murshed , M. Monir Uddin

The dispersion surfaces of printed periodic structures in layered media are efficiently computed using a full-wave method based on the periodic Method of Moments (MoM). The geometry of the dispersion surface is estimated after mapping the…

Computational Physics · Physics 2023-09-27 Denis Tihon , Shambhu Nath Jha , Modeste Bodehou , Christophe Craeye