Related papers: Dance recalibration for dance coherency with recur…
Generative adversarial networks (GAN) became a hot topic, presenting impressive results in the field of computer vision. However, there are still open problems with the GAN model, such as the training stability and the hand-design of…
Connectionist sequence models (e.g., RNNs) applied to musical sequences suffer from two known problems: First, they have strictly "absolute pitch perception". Therefore, they fail to generalize over musical concepts which are commonly…
Retrieval-augmented generation (RAG) combines document retrieval with large language models to produce responses grounded in external evidence. While several R packages support core components of RAG workflows, integrated evaluation of RAG…
Person re-identification (re-id) remains challenging due to significant intra-class variations across different cameras. Recently, there has been a growing interest in using generative models to augment training data and enhance the…
Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…
Large Language Models (LLMs) can generate creative and engaging narratives from user-specified input, but maintaining coherence and emotional depth throughout these AI-generated stories remains a challenge. In this work, we propose SCORE, a…
The convolutional neural network (CNN) has become a basic model for solving many computer vision problems. In recent years, a new class of CNNs, recurrent convolution neural network (RCNN), inspired by abundant recurrent connections in the…
Ensuring that code accurately reflects the algorithms and methods described in research papers is critical for maintaining credibility and fostering trust in AI research. This paper presents a novel system designed to verify code…
Dense vector retrieval is the practical backbone of Retrieval- Augmented Generation (RAG), but similarity search can suffer from precision limitations. Conversely, utility-based approaches leveraging LLM re-ranking often achieve superior…
REPresentation Alignment (REPA) improves the training of generative flow models by aligning intermediate hidden states with pretrained teacher features, but its effectiveness in token-conditioned audio Flow Matching critically depends on…
The task of person re-identification has recently received rising attention due to the high performance achieved by new methods based on deep learning. In particular, in the context of video-based re-identification, many state-of-the-art…
Choreography refers to creation of dance steps and motions for dances according to the latent knowledge in human mind, where the created dance motions are in general style-specific and consistent. So far, such latent style-specific…
Graph Convolutional Networks (GCNs) are powerful models for node representation learning tasks. However, the node representation in existing GCN models is usually generated by performing recursive neighborhood aggregation across multiple…
Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…
Despite the innovations in deep learning and generative AI, creating long term structure as well as the layers of repeated structure common in musical works remains an open challenge in music generation. We propose an attention layer that…
Music-to-dance generation represents a challenging yet pivotal task at the intersection of choreography, virtual reality, and creative content generation. Despite its significance, existing methods face substantial limitation in achieving…
Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…
Most gait recognition methods exploit spatial-temporal representations from static appearances and dynamic walking patterns. However, we observe that many part-based methods neglect representations at boundaries. In addition, the phenomenon…
We investigate the replay buffer in rehearsal-based approaches for graph continual learning (GCL) methods. Existing rehearsal-based GCL methods select the most representative nodes for each class and store them in a replay buffer for later…
Video generation has seen remarkable progress thanks to advancements in generative deep learning. However, generating long sequences remains a significant challenge. Generated videos should not only display coherent and continuous movement…