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Related papers: Satisfactory Budget Division

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We consider budget feasible mechanisms for procurement auctions with additive valuation functions. For the divisible case, where agents can be allocated fractionally, there exists an optimal mechanism with approximation guarantee $e/(e-1)$…

Computer Science and Game Theory · Computer Science 2022-09-02 Sophie Klumper , Guido Schäfer

Budget-feasible procurement has been a major paradigm in mechanism design since its introduction by Singer (2010). An auctioneer (buyer) with a strict budget constraint is interested in buying goods or services from a group of strategic…

Computer Science and Game Theory · Computer Science 2025-05-30 Georgios Amanatidis , Sophie Klumper , Evangelos Markakis , Guido Schäfer , Artem Tsikiridis

We study a participatory budgeting problem of aggregating the preferences of agents and dividing a budget over the projects. A budget division solution is a probability distribution over the projects. The main purpose of our study concerns…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang

We consider the problem of fair allocation of $m$ indivisible items to a group of $n$ agents with subsidy (money). Our work mainly focuses on the allocation of chores but most of our results extend to the allocation of goods as well. We…

Computer Science and Game Theory · Computer Science 2023-07-11 Xiaowei Wu , Cong Zhang , Shengwei Zhou

We study Bayesian mechanism design problems in settings where agents have budgets. Specifically, an agent's utility for an outcome is given by his value for the outcome minus any payment he makes to the mechanism, as long as the payment is…

Computer Science and Game Theory · Computer Science 2015-03-19 Shuchi Chawla , David Malec , Azarakhsh Malekian

A set of objects is to be divided fairly among agents with different tastes, modeled by additive utility-functions. If we consider the objects as indivisible, many instances of the decision problem: ``Is there a fair division of the objects…

Computer Science and Game Theory · Computer Science 2025-07-03 Samuel Bismuth , Ivan Bliznets , Erel Segal-Halevi

We study the problem of allocating indivisible items to budget-constrained agents, aiming to provide fairness and efficiency guarantees. Specifically, our goal is to ensure that the resulting allocation is envy-free up to any item (EFx)…

Computer Science and Game Theory · Computer Science 2023-08-04 Marius Garbea , Vasilis Gkatzelis , Xizhi Tan

In the budget-feasible allocation problem, a set of items with varied sizes and values are to be allocated to a group of agents. Each agent has a budget constraint on the total size of items she can receive. The goal is to compute a…

Computer Science and Game Theory · Computer Science 2021-06-29 Jiarui Gan , Bo Li , Xiaowei Wu

We study the classical rent division problem, where $n$ agents must allocate $n$ indivisible rooms and split a fixed total rent $R$. The goal is to compute an envy-free (EF) allocation, where no agent prefers another agent's room and rent…

Computer Science and Game Theory · Computer Science 2025-10-08 Rohith Reddy Gangam , Shayan Taherijam , Vijay V. Vazirani

Consensus halving refers to the problem of dividing a resource into two parts so that every agent values both parts equally. Prior work has shown that when the resource is represented by an interval, a consensus halving with at most $n$…

Computer Science and Game Theory · Computer Science 2022-11-22 Paul W. Goldberg , Alexandros Hollender , Ayumi Igarashi , Pasin Manurangsi , Warut Suksompong

In the standard model of fair allocation of resources to agents, every agent has some utility for every resource, and the goal is to assign resources to agents so that the agents' welfare is maximized. Motivated by job scheduling, interest…

Computer Science and Game Theory · Computer Science 2024-03-08 Susobhan Bandopadhyay , Aritra Banik , Sushmita Gupta , Pallavi Jain , Abhishek Sahu , Saket Saurabh , Prafullkumar Tale

The problem of computing near-optimal contracts in combinatorial settings has recently attracted significant interest in the computer science community. Previous work has provided a rich body of structural and algorithmic insights into this…

Computer Science and Game Theory · Computer Science 2025-06-26 Michal Feldman , Yoav Gal-Tzur , Tomasz Ponitka , Maya Schlesinger

In an indivisible participatory budgeting (PB) framework, we have a limited budget that is to be distributed among a set of projects, by aggregating the preferences of voters for the projects. All the prior work on indivisible PB assumes…

Computer Science and Game Theory · Computer Science 2023-05-19 Gogulapati Sreedurga

Fair division has emerged as a very hot topic in multiagent systems, and envy-freeness is among the most compelling fairness concepts. An allocation of indivisible items to agents is envy-free if no agent prefers the bundle of any other…

Computer Science and Game Theory · Computer Science 2021-02-26 Ioannis Caragiannis , Stavros Ioannidis

We study the problem of finding a small subset of items that is \emph{agreeable} to all agents, meaning that all agents value the subset at least as much as its complement. Previous work has shown worst-case bounds, over all instances with…

Computer Science and Game Theory · Computer Science 2019-02-06 Pasin Manurangsi , Warut Suksompong

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

Computer Science and Game Theory · Computer Science 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

We study fair allocation of indivisible chores to agents under budget constraints, where each chore has an objective size and disutility. This model captures scenarios where a set of chores need to be divided among agents with limited time,…

Computer Science and Game Theory · Computer Science 2024-11-01 Edith Elkind , Ayumi Igarashi , Nicholas Teh

Mechanism design for a social utility being the sum of agents' utilities (SoU) is a well-studied problem. There are, however, a number of problems of theoretical and practical interest where a designer may have a different objective than…

Computer Science and Game Theory · Computer Science 2015-09-29 Abhinav Sinha , Achilleas Anastasopoulos

Participatory Budgeting (PB) is commonly studied from an axiomatic perspective, where the aim is to design procedurally fair and economically efficient rules for voters with full information regarding their preferences. In contrast, we take…

Computer Science and Game Theory · Computer Science 2026-01-28 Qishen Han , Artem Ivaniuk , Edith Elkind , Lirong Xia

We study fair division of divisible goods under generalized assignment constraints. Here, each good has an agent-specific value and size, and every agent has a budget constraint that limits the total size of the goods she can receive. Since…

Computer Science and Game Theory · Computer Science 2026-03-03 Siddharth Barman , Ioannis Caragiannis , Sudarshan Shyam
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