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To assist robots in teleoperation tasks, haptic rendering which allows human operators access a virtual touch feeling has been developed in recent years. Most previous haptic rendering methods strongly rely on data collected by tactile…

Robotics · Computer Science 2023-01-18 Guanqun Cao , Jiaqi Jiang , Ningtao Mao , Danushka Bollegala , Min Li , Shan Luo

Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids--splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring--despite tremendous variability in…

Artificial Intelligence · Computer Science 2020-07-01 Christopher J. Bates , Ilker Yildirim , Joshua B. Tenenbaum , Peter Battaglia

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-Computer Interaction · Computer Science 2024-12-25 Gaël Van der Lee , Anatole Lécuyer , Maxence Naud , Reinhold Scherer , François Cabestaing , Hakim Si-Mohammed

Our system introduces a modularized pneumatic actuating unit capable of delivering vibration, pressure, and impact feedback. Designed for adaptability, these modular tactile actuating units can be rapidly customized and reconfigured to suit…

Human-Computer Interaction · Computer Science 2024-11-11 Ahsan Raza , Seokhee Jeon , Mohammad Shadman Hashem

Haptic technology, or haptics, is a tactile feedback technology which takes advantage of a user's sense of touch by applying forces, vibrations, and/or motions upon the user. This mechanical stimulation may be used to assist in the creation…

Human-Computer Interaction · Computer Science 2013-09-03 S. Sri Gurudatta Yadav , R. V. Krishnaiah

We present PhyShare, a new haptic user interface based on actuated robots. Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual…

Human-Computer Interaction · Computer Science 2017-08-15 Zhenyi He , Fengyuan Zhu , Ken Perlin

Viscous streaming is an efficient rectification mechanism to exploit flow inertia at small scales for fluid and particle manipulation. It typically entails a fluid vibrating around an immersed solid feature that, by concentrating stresses,…

Fluid Dynamics · Physics 2024-11-20 Songyuan Cui , Yashraj Bhosale , Mattia Gazzola

Traditional medical training faces challenges like ethical concerns, safety risks, and high costs. VR technology offers a promising solution but is limited by low complexity and lack of tactile feedback. This paper presents a cost-effective…

Human-Computer Interaction · Computer Science 2024-11-11 Lim Zheng Jie , Kian Meng Yap

This study presents a lightweight, wearable fingertip haptic device that provides physics-based haptic feedback for dexterous manipulation in virtual environments without hindering real-world interactions. The device's design utilizes thin…

Human-Computer Interaction · Computer Science 2024-06-25 Yunxiu XU , Siyu Wang , Shoichi Hasegawa

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…

Robotics · Computer Science 2025-10-06 Ruo Chen , David Blow , Adnan Abdullah , Md Jahidul Islam

Tangible interactions involve multiple sensory cues, enabling the accurate perception of object properties, such as size. Research has shown, however, that if we decouple these cues (for example, by altering the visual cue), then the…

Human-Computer Interaction · Computer Science 2026-03-05 Jian Zhang , Wafa Johal , Jarrod Knibbe

Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do…

Multimedia · Computer Science 2026-04-23 Tatsuro Banno , Koki Kawada , Mizuki Takenawa , Masatoshi Denda , Kiyoharu Aizawa

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…

Human-Computer Interaction · Computer Science 2025-12-29 Xiangwen Zhang , Xiaowei Dai , Runnan Chen , Xiaoming Chen , Zeke Zexi Hu

In this work, we tackle the problem of real-world fluid animation from a still image. The key of our system is a surface-based layered representation deriving from video decomposition, where the scene is decoupled into a surface fluid layer…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Siming Fan , Jingtan Piao , Chen Qian , Kwan-Yee Lin , Hongsheng Li

Watching Autonomous Sensory Meridian Response (ASMR) videos is a popular approach to support mental well-being, as the triggered ASMR tingling sensation supports de-stressing and regulating emotions. Therefore, there is increasing research…

Human-Computer Interaction · Computer Science 2024-04-22 Danyang Peng , Tanner Person , Ximing Shen , Yun Suen Pai , Giulia Barbareschi , Shengyin Li , Kouta Minamizawa

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

This paper is focused on the question of simulation and visualiza- tion of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-interaction) model, with a small number of masses and few…

Graphics · Computer Science 2010-05-31 Claire Guilbaud , Annie Luciani , Nicolas Castagné

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

Human-Computer Interaction · Computer Science 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…

Graphics · Computer Science 2016-01-14 Benjamin Allain , Li Wang , Jean-Sebastien Franco , Franck Hetroy , Edmond Boyer

Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…

Robotics · Computer Science 2023-03-01 Niall L. Williams , Nicholas Rewkowski , Jiasheng Li , Ming C. Lin