Related papers: Towards Understanding Depth Perception in Foveated…
Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…
Our vision is sharpest at the center of our gaze and becomes progressively blurry into the periphery. It is widely believed that this high foveal resolution evolved at the expense of peripheral acuity. But what if this sampling scheme is…
Self-supervised deep learning methods have leveraged stereo images for training monocular depth estimation. Although these methods show strong results on outdoor datasets such as KITTI, they do not match performance of supervised methods on…
Visual prostheses are designed to restore partial functional vision in patients with total vision loss. Retinal visual prostheses provide limited capabilities as a result of low resolution, limited field of view and poor dynamic range.…
Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the content falls into peripheral vision, where human perception…
The human visual system processes images with varied degrees of resolution, with the fovea, a small portion of the retina, capturing the highest acuity region, which gradually declines toward the field of view's periphery. However, the…
Virtual Reality (VR), which brings immersive experiences to viewers, has been gaining popularity in recent years. A key feature in VR systems is the use of omnidirectional content, which provides 360-degree views of scenes. In this work, we…
Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…
Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…
Many animals and humans process the visual field with a varying spatial resolution (foveated vision) and use peripheral processing to make eye movements and point the fovea to acquire high-resolution information about objects of interest.…
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for…
Both humans and computational methods struggle to discriminate the depths of objects hidden beneath foliage. However, such discrimination becomes feasible when we combine computational optical synthetic aperture sensing with the human…
Previous studies have proposed image-based clutter measures that correlate with human search times and/or eye movements. However, most models do not take into account the fact that the effects of clutter interact with the foveated nature of…
Foveal vision makes up less than 1% of the visual field. The other 99% is peripheral vision. Precisely what human beings see in the periphery is both obvious and mysterious in that we see it with our own eyes but can't visualize what we…
Depth in the real world is rarely singular. Transmissive materials create layered ambiguities that confound conventional perception systems. Existing models remain passive; conventional approaches typically estimate static depth maps…
Bokeh rendering and depth estimation share a fundamental optical connection, yet existing methods fail to fully exploit this reciprocity. Conventional bokeh pipelines rely heavily on noisy depth maps that inevitably introduce visual…
Large-scale pre-trained vision models are becoming increasingly prevalent, offering expressive and generalizable visual representations that benefit various downstream tasks. Recent studies on the emergent properties of these models have…
Over the past decade, many computational saliency prediction models have been proposed for 2D images and videos. Considering that the human visual system has evolved in a natural 3D environment, it is only natural to want to design visual…
Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to…