Related papers: Graph Exploration with Edge Weight Estimates
This research considers Bayesian decision-analytic approaches toward the traversal of an uncertain graph. Namely, a traveler progresses over a graph in which rewards are gained upon a node's first visit and costs are incurred for every edge…
We provide a new upper bound for traveling salesman problem (TSP) in cubic graphs, i.e. graphs with maximum vertex degree three, and prove that the problem for an $n$-vertex graph can be solved in $O(1.2553^n)$ time and in linear space. We…
Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…
Finding optimal paths in connected graphs requires determining the smallest total cost for traveling along the graph's edges. This problem can be solved by several classical algorithms where, usually, costs are predefined for all edges.…
Consider the following generalization of the classic binary search problem: A searcher is required to find a hidden target vertex $x$ in a graph $G$. To do so, they iteratively perform queries to an oracle, each about a chosen vertex $v$.…
We consider the fundamental task of network exploration. A network is modeled as a simple connected undirected n-node graph with unlabeled nodes, and all ports at any node of degree d are arbitrarily numbered 0,.....,d-1. Each of two…
Searching for optimal ways in a network is an important task in multiple application areas such as social networks, co-citation graphs or road networks. In the majority of applications, each edge in a network is associated with a certain…
The paper presents an O^*(1.2312^n)-time and polynomial-space algorithm for the traveling salesman problem in an n-vertex graph with maximum degree 3. This improves the previous time bounds of O^*(1.251^n) by Iwama and Nakashima and…
We consider the problem of finding edges of a hidden weighted graph using a certain type of queries. Let $G$ be a weighted graph with $n$ vertices. In the most general setting, the $n$ vertices are known and no other information about $G$…
In the graph exploration problem, a team of mobile computational entities, called agents, arbitrarily positioned at some nodes of a graph, must cooperate so that each node is eventually visited by at least one agent. In the literature, the…
The Directed Traveling Salesman Problem (DTSP) is a variant of the classical Traveling Salesman Problem in which the edges in the graph are directed and a vertex and edge can be visited multiple times. The goal is to find a directed closed…
The Travelling Salesman Problem (TSP), finding a minimal weighted Hamilton cycle in a graph, is a typical problem in operation research and combinatorial optimization. In this paper, based on some novel properties on Hamilton graphs, we…
Recently, B\"ockenhauer, Frei, Unger, and Wehner (SIROCCO 2023) introduced a novel variant of the graph exploration problem in which a single memoryless agent must visit all nodes of an unknown, undirected, and connected graph before…
We describe a $\frac{4}{3}$-approximation algorithm for the traveling salesman problem in which the distances between points are induced by graph-theoretical distances in an unweighted graph. The algorithm is based on finding a minimum cost…
In the Multiagent Path Finding problem (MAPF for short), we focus on efficiently finding non-colliding paths for a set of $k$ agents on a given graph $G$, where each agent seeks a path from its source vertex to a target. An important…
We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
With the introduction of the graph-theoretic time-inconsistent planning model due to Kleinberg and Oren, it has been possible to investigate the computational complexity of how a task designer best can support a present-biased agent in…
Let G=(V,E) be a graph with f:V\to Z_+ a function assigning degree bounds to vertices. We present the first efficient algebraic algorithm to find an f-factor. The time is \tilde{O}(f(V)^{\omega}). More generally for graphs with integral…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…