Related papers: Ambisonics Binaural Rendering via Masked Magnitude…
Binaural reproduction for headphone-based listening is an active research area due to its widespread use in evolving technologies such as augmented and virtual reality (AR and VR). On the one hand, these applications demand high quality…
Ambisonics Signal Matching (ASM) is a recently proposed signal-independent approach to encoding Ambisonic signal from wearable microphone arrays, enabling efficient and standardized spatial sound reproduction. However, reproduction accuracy…
This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…
Emerging wearable devices such as smartglasses and extended reality headsets demand high-quality spatial audio capture from compact, head-worn microphone arrays. Ambisonics provides a device-agnostic spatial audio representation by mapping…
Binaural rendering of ambisonic signals is of broad interest to virtual reality and immersive media. Conventional methods often require manually measured Head-Related Transfer Functions (HRTFs). To address this issue, we collect a paired…
In the rapidly evolving fields of virtual and augmented reality, accurate spatial audio capture and reproduction are essential. For these applications, Ambisonics has emerged as a standard format. However, existing methods for encoding…
Binaural reproduction is rapidly becoming a topic of great interest in the research community, especially with the surge of new and popular devices, such as virtual reality headsets, smart glasses, and head-tracked headphones. In order to…
Ambisonics encoding of microphone array signals can enable various spatial audio applications, such as virtual reality or telepresence, but it is typically designed for uniformly-spaced spherical microphone arrays. This paper proposes a…
Headphone listening in applications such as augmented and virtual reality (AR and VR) relies on high-quality spatial audio to ensure immersion, making accurate binaural reproduction a critical component. As capture devices, wearable arrays…
Binaural reproduction for headphone-centric listening has become a focal point in ongoing research, particularly within the realm of advancing technologies such as augmented and virtual reality (AR and VR). The demand for high-quality…
Ambisonics, a popular format of spatial audio, is the spherical harmonic (SH) representation of the plane wave density function of a sound field. Many algorithms operate in the SH domain and utilize the Ambisonics as their input signal. The…
Binaural reproduction is gaining increasing attention with the rise of devices such as virtual reality headsets, smart glasses, and head-tracked headphones. Achieving accurate binaural signals with these systems is challenging, as they…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
In this paper we discuss the motivation, design, and analysis of ambisonic decoders for systems where the vertical order is less than the horizontal order, known as mixed-order Ambisonic systems. This can be due to the use of microphone…
Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…
Speech representation and modelling in high-dimensional spaces of acoustic waveforms, or a linear transformation thereof, is investigated with the aim of improving the robustness of automatic speech recognition to additive noise. The…
Deep-learning based noise reduction algorithms have proven their success especially for non-stationary noises, which makes it desirable to also use them for embedded devices like hearing aids (HAs). This, however, is currently not possible…
Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…
The demand for realistic virtual immersive audio continues to grow, with Head-Related Transfer Functions (HRTFs) playing a key role. HRTFs capture how sound reaches our ears, reflecting unique anatomical features and enhancing spatial…
Neural radiance fields (NeRFs) have achieved impressive view synthesis results by learning an implicit volumetric representation from multi-view images. To project the implicit representation into an image, NeRF employs volume rendering…