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LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…
LLM multi-agent systems often coordinate through natural-language dialogue or loosely structured shared memory, making intermediate state difficult to validate, attribute, and audit. We introduce PatchBoard, a schema-grounded collaboration…
For RL algorithms, appropriate entropy control is crucial to their effectiveness. To control the policy entropy, a commonly used method is entropy regularization, which is adopted in various popular RL algorithms including PPO, SAC and A3C.…
We provide a systematic understanding of the impact of specific components and wordings used in prompts on the effectiveness of rankers based on zero-shot Large Language Models (LLMs). Several zero-shot ranking methods based on LLMs have…
Crowdsourced model evaluation platforms, such as Chatbot Arena, enable real-time evaluation from human perspectives to assess the quality of model responses. In the coding domain, manually examining the quality of LLM-generated content is…
We introduce WildBench, an automated evaluation framework designed to benchmark large language models (LLMs) using challenging, real-world user queries. WildBench consists of 1,024 tasks carefully selected from over one million…
We propose SPARTA ALIGNMENT, an algorithm to collectively align multiple LLMs through competition and combat. To complement a single model's lack of diversity in generation and biases in evaluation, multiple LLMs form a "sparta tribe" to…
Large Language Models (LLMs) have revolutionized Artificial Intelligence (AI) services due to their exceptional proficiency in understanding and generating human-like text. LLM chatbots, in particular, have seen widespread adoption,…
Context: Large Language Model (LLM) agents are becoming widely used for various Requirements Engineering (RE) tasks. Research on improving their accuracy mainly focuses on prompt engineering, model fine-tuning, and retrieval augmented…
The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…
Self-improvement, where models improve beyond their current performance without external supervision, remains a challenge. The core difficulty is sourcing a training signal stronger than what the model itself can currently produce. Majority…
Large Language Models (LLMs) have demonstrated remarkable zero-shot generalization across various language-related tasks, including search engines. However, existing work utilizes the generative ability of LLMs for Information Retrieval…
Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…
Validation of LLM-agent social simulations remains underdeveloped, with most studies relying on subjective assessments or single runs. We address this gap by running 30 independent 30-day simulations of a technology forum modeled on Voat's…
Autonomous conversational agents, i.e. chatbots, are becoming an increasingly common mechanism for enterprises to provide support to customers and partners. In order to rate chatbots, especially ones powered by Generative AI tools like…
Innovation in artificial intelligence (AI) has always been dependent on technological infrastructures, from code repositories to computing hardware. Yet industry -- rather than universities -- has become increasingly influential in shaping…
Majority voting is considered an effective method to enhance chain-of-thought reasoning, as it selects the answer with the highest "self-consistency" among different reasoning paths (Wang et al., 2023). However, previous chain-of-thought…
We study joint learning of network topology and a mixed opinion dynamics, in which agents may have different update rules. Such a model captures the diversity of real individual interactions. We propose a learning algorithm based on…
The proliferation of Large Language Models (LLMs) with varying capabilities and costs has created a need for efficient model selection in AI systems. LLM routers address this need by dynamically choosing the most suitable model for a given…
This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…