Related papers: Learn to Optimize Resource Allocation under QoS Co…
With the rapid development of high-speed railway (HSR), how to provide the passengers with multimedia services has attracted increasing attention. A key issue is to develop an effective scheduling algorithm for multiple services with…
This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that characterizes the QoS requirements of clients by their delay…
This correspondence considers the resource allocation problem in wireless interference channel (IC) under link outage constraints. Since the optimization problem is non-convex in nature, existing approaches to find the optimal power…
In this paper, we study the problem of Quality of Experience (QoE) aware resource allocation in wireless systems. In particular, we consider application-aware joint Bandwidth-Power allocation for a small cell. We optimize a QoE metric for…
Metaverse has become a buzzword recently. Mobile augmented reality (MAR) is a promising approach to providing users with an immersive experience in the Metaverse. However, due to limitations of bandwidth, latency and computational…
Caching and rate allocation are two promising approaches to support video streaming over wireless network. However, existing rate allocation designs do not fully exploit the advantages of the two approaches. This paper investigates the…
Quality of service (QoS) for a network is characterized in terms of various parameters specifying packet delay and loss tolerance requirements for the application. The unpredictable nature of the wireless channel demands for application of…
With the increasing growth of information through smart devices, increasing the quality level of human life requires various computational paradigms presentation including the Internet of Things, fog, and cloud. Between these three…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
Supporting ultra-reliable and low-latency communications (URLLC) is one of the major goals for the fifth-generation cellular networks. Since spectrum usage efficiency is always a concern, and large bandwidth is required for ensuring…
In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations…
The enhanced distributed channel access (EDCA) mechanism is used in current wireless fidelity (WiFi) networks to support priority requirements of heterogeneous applications. However, the EDCA mechanism can not adapt to particular…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…
The amount of transmitted data in computer networks is expected to grow considerably in the future, putting more and more pressure on the network infrastructures. In order to guarantee a good service, it then becomes fundamental to use the…
The large scale content distribution systems were improved broadly using the replication techniques. The demanded contents can be brought closer to the clients by multiplying the source of information geographically, which in turn reduce…
The emergence of new network applications is driving network operators to not only fulfill dynamic bandwidth requirements, but offer various grades of service. Degraded provisioning provides an effective solution to flexibly allocate…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…
Fog computing is an emerging paradigm that aims to meet the increasing computation demands arising from the billions of devices connected to the Internet. Offloading services of an application from the Cloud to the edge of the network can…
In this thesis work, a QoS model for real-time interactive traffic on a real network with constrained bandwidth and real-time traffic has been proposed. The model supports tight guarantees of QoS to real-time interactive traffic without…