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Related papers: BAG: Body-Aligned 3D Wearable Asset Generation

200 papers

The labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Ze-Xin Yin , Jiaxiong Qiu , Liu Liu , Xinjie Wang , Wei Sui , Zhizhong Su , Jian Yang , Jin Xie

3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sandeep Mishra , Oindrila Saha , Alan C. Bovik

Standard clothing asset generation involves restoring forward-facing flat-lay garment images displayed on a clear background by extracting clothing information from diverse real-world contexts, which presents significant challenges due to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Xianfeng Tan , Yuhan Li , Wenxiang Shang , Yubo Wu , Jian Wang , Xuanhong Chen , Yi Zhang , Ran Lin , Bingbing Ni

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Generating human motion from text has been dominated by denoising motion models either through diffusion or generative masking process. However, these models face great limitations in usability by requiring prior knowledge of the motion…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Ekkasit Pinyoanuntapong , Muhammad Usama Saleem , Pu Wang , Minwoo Lee , Srijan Das , Chen Chen

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Tiantian Wang , Chun-Han Yao , Tao Hu , Mallikarjun Byrasandra Ramalinga Reddy , Ming-Hsuan Yang , Varun Jampani

The generation of 3D clothed humans has attracted increasing attention in recent years. However, existing work cannot generate layered high-quality 3D humans with consistent body structures. As a result, these methods are unable to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yi Wang , Jian Ma , Ruizhi Shao , Qiao Feng , Yu-Kun Lai , Yebin Liu , Kun Li

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Nikos Kolotouros , Thiemo Alldieck , Enric Corona , Eduard Gabriel Bazavan , Cristian Sminchisescu

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. However, current methods still face challenges, including the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yangguang Li , Xianglong He , Zi-Xin Zou , Zexiang Liu , Wanli Ouyang , Ding Liang , Yan-Pei Cao

To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs)…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Sadegh Aliakbarian , Pashmina Cameron , Federica Bogo , Andrew Fitzgibbon , Thomas J. Cashman

Traditional image-to-3D models often struggle with scenes containing multiple objects due to biases and occlusion complexities. To address this challenge, we present REPARO, a novel approach for compositional 3D asset generation from single…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Haonan Han , Rui Yang , Huan Liao , Jiankai Xing , Zunnan Xu , Xiaoming Yu , Junwei Zha , Xiu Li , Wanhua Li

3D object affordance grounding aims to predict the touchable regions on a 3d object, which is crucial for human-object interaction, human-robot interaction, embodied perception, and robot learning. Recent advances tackle this problem via…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Hanqing Wang , Zhenhao Zhang , Kaiyang Ji , Mingyu Liu , Wenti Yin , Yuchao Chen , Zhirui Liu , Xiangyu Zeng , Tianxiang Gui , Hangxing Zhang

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common…

Computer Vision and Pattern Recognition · Computer Science 2020-05-25 Qianli Ma , Jinlong Yang , Anurag Ranjan , Sergi Pujades , Gerard Pons-Moll , Siyu Tang , Michael J. Black

Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Zeyu Li , Ruitong Gan , Chuanchen Luo , Yuxi Wang , Jiaheng Liu , Ziwei Zhu Man Zhang , Qing Li , Xucheng Yin , Zhaoxiang Zhang , Junran Peng

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…

Graphics · Computer Science 2022-09-21 Katja Wolff , Philipp Herholz , Verena Ziegler , Frauke Link , Nico Brügel , Olga Sorkine-Hornung

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingming Liu , Xinyue Yao , Shuyuan Zhang , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia