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Related papers: BAG: Body-Aligned 3D Wearable Asset Generation

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We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Nikolaos Sarafianos , Tuur Stuyck , Xiaoyu Xiang , Yilei Li , Jovan Popovic , Rakesh Ranjan

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments.…

Graphics · Computer Science 2025-03-18 Jia Gong , Shenyu Ji , Lin Geng Foo , Kang Chen , Hossein Rahmani , Jun Liu

Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhangsihao Yang , Mengyi Shan , Mohammad Farazi , Wenhui Zhu , Yanxi Chen , Xuanzhao Dong , Yalin Wang

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chi Zhang , Yiwen Chen , Yijun Fu , Zhenglin Zhou , Gang YU , Billzb Wang , Bin Fu , Tao Chen , Guosheng Lin , Chunhua Shen

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Ziyi Wu , Yulia Rubanova , Rishabh Kabra , Drew A. Hudson , Igor Gilitschenski , Yusuf Aytar , Sjoerd van Steenkiste , Kelsey R. Allen , Thomas Kipf

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Minghao Chen , Roman Shapovalov , Iro Laina , Tom Monnier , Jianyuan Wang , David Novotny , Andrea Vedaldi

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yuhang Yang , Fengqi Liu , Yixing Lu , Qin Zhao , Pingyu Wu , Wei Zhai , Ran Yi , Yang Cao , Lizhuang Ma , Zheng-Jun Zha , Junting Dong

3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Lukas Höllein , Aljaž Božič , Norman Müller , David Novotny , Hung-Yu Tseng , Christian Richardt , Michael Zollhöfer , Matthias Nießner

Digital modeling and reconstruction of human faces serve various applications. However, its availability is often hindered by the requirements of data capturing devices, manual labor, and suitable actors. This situation restricts the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Yunxuan Cai , Sitao Xiang , Zongjian Li , Haiwei Chen , Yajie Zhao

Creating realistic 3D objects and clothed avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Yongwei Chen , Tengfei Wang , Tong Wu , Xingang Pan , Kui Jia , Ziwei Liu

We present GALA, a framework that takes as input a single-layer clothed 3D human mesh and decomposes it into complete multi-layered 3D assets. The outputs can then be combined with other assets to create novel clothed human avatars with any…

Computer Vision and Pattern Recognition · Computer Science 2024-01-24 Taeksoo Kim , Byungjun Kim , Shunsuke Saito , Hanbyul Joo

Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single control objective and lack the ability to utilize multiple images…

Graphics · Computer Science 2026-02-20 Xuancheng Jin , Rengan Xie , Wenting Zheng , Rui Wang , Hujun Bao , Yuchi Huo

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Autoregressive (AR) models have achieved remarkable success in natural language and image generation, but their application to 3D shape modeling remains largely unexplored. Unlike diffusion models, AR models enable more efficient and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Tejaswini Medi , Arianna Rampini , Pradyumna Reddy , Pradeep Kumar Jayaraman , Margret Keuper

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring…

Graphics · Computer Science 2025-07-30 Longwen Zhang , Qixuan Zhang , Haoran Jiang , Yinuo Bai , Wei Yang , Lan Xu , Jingyi Yu

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Ziang Cao , Zhaoxi Chen , Liang Pan , Ziwei Liu

In this paper, we propose a 3D asset-referenced diffusion model for image generation, exploring how to integrate 3D assets into image diffusion models. Existing reference-based image generation methods leverage large-scale pretrained…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Hanzhuo Huang , Qingyang Bao , Zekai Gu , Zhongshuo Du , Cheng Lin , Yuan Liu , Sibei Yang
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