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The Metaverse encompasses technologies related to the internet, virtual and augmented reality, and other domains toward smart interfaces that are hyper-connected, immersive, and engaging. However, Metaverse applications face inherent…

Human-Computer Interaction · Computer Science 2023-01-24 Jie Guan , Jay Irizawa , Alexis Morris

Existing top-performance autonomous driving systems typically rely on the multi-modal fusion strategy for reliable scene understanding. This design is however fundamentally restricted due to overlooking the modality-specific strengths and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Zeyu Yang , Nan Song , Wei Li , Xiatian Zhu , Li Zhang , Philip H. S. Torr

Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…

Graphics · Computer Science 2021-02-02 Filippo Andrea Fanni , Fabio Pellacini , Riccardo Scateni , Andrea Giachetti

Composition is a cornerstone of visual aesthetics, influencing the appeal of an image. While its principles operate independently of specific content, in practice, composition is often coupled with semantics. As a result, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Kai Zou , Zhiwei Zhao , Bin Liu , Nenghai Yu

Mechanical metamaterials utilize intricate architectural designs to achieve advanced properties beyond those of their bulk counterparts. Existing metamaterial designs often rely on design inspirations and extensive experimental and…

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Hanlin Wang , Hao Ouyang , Qiuyu Wang , Yue Yu , Yihao Meng , Wen Wang , Ka Leong Cheng , Shuailei Ma , Qingyan Bai , Yixuan Li , Cheng Chen , Yanhong Zeng , Xing Zhu , Yujun Shen , Qifeng Chen

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in…

Sound · Computer Science 2024-09-09 Haoxuan Liu , Zihao Wang , Haorong Hong , Youwei Feng , Jiaxin Yu , Han Diao , Yunfei Xu , Kejun Zhang

Metaverse service is a product of the convergence between Metaverse and service systems, designed to address service-related challenges concerning digital avatars, digital twins, and digital natives within Metaverse. With the rise of large…

Artificial Intelligence · Computer Science 2025-07-31 Qun Ma , Xiao Xue , Ming Zhang , Yifan Shen , Zihan Zhao

By designing tailor-made resonance modes with structured atoms, metamaterials allow us to obtain constitutive parameters outside their limited range from natural or composite materials. Nonetheless, tuning the constitutive parameters relies…

Applied Physics · Physics 2021-06-29 Choonlae Cho , Xinhua Wen , Namkyoo Park , Jensen Li

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user…

Human-Computer Interaction · Computer Science 2024-10-02 Shwetha Rajaram , Nels Numan , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

The rapid development of large language and multimodal models has sparked significant interest in using proprietary models, such as GPT-4o, to develop autonomous agents capable of handling real-world scenarios like web navigation. Although…

Computation and Language · Computer Science 2024-10-28 Hongliang He , Wenlin Yao , Kaixin Ma , Wenhao Yu , Hongming Zhang , Tianqing Fang , Zhenzhong Lan , Dong Yu

We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Ata Çelen , Marc Pollefeys , Daniel Barath , Iro Armeni

Structure-guided image completion aims to inpaint a local region of an image according to an input guidance map from users. While such a task enables many practical applications for interactive editing, existing methods often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Haitian Zheng , Zhe Lin , Jingwan Lu , Scott Cohen , Eli Shechtman , Connelly Barnes , Jianming Zhang , Qing Liu , Yuqian Zhou , Sohrab Amirghodsi , Jiebo Luo

The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy…

Graphics · Computer Science 2021-12-02 Seung Hyun Lee , Wonseok Roh , Wonmin Byeon , Sang Ho Yoon , Chan Young Kim , Jinkyu Kim , Sangpil Kim

Large language models (LLMs) can enhance writing by automating or supporting specific tasks in writers' workflows (e.g., paraphrasing, creating analogies). Leveraging this capability, a collection of interfaces have been developed that…

Human-Computer Interaction · Computer Science 2023-03-28 Tae Soo Kim , Arghya Sarkar , Yoonjoo Lee , Minsuk Chang , Juho Kim

Deep image generation is becoming a tool to enhance artists and designers creativity potential. In this paper, we aim at making the generation process more structured and easier to interact with. Inspired by vector graphics systems, we…

Computer Vision and Pattern Recognition · Computer Science 2019-07-09 Othman Sbai , Camille Couprie , Mathieu Aubry
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