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Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

Each year, multi-modal interaction continues to grow within both industry and academia. However, researchers have yet to fully explore the impact of multi-modal systems on learning and memory retention. This research investigates how…

Human-Computer Interaction · Computer Science 2025-09-09 Omar Elgohary , Zhu-Tien

Compared with traditional face-to-face teaching, online learning is more convenient. However, during online classes, it is more difficult for teachers to observe all student reactions at the same time. Our system is designed to help…

Computers and Society · Computer Science 2021-12-20 Yanyi Peng , Masato Kikuchi , Tadachika Ozono

Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with…

Human-Computer Interaction · Computer Science 2025-01-07 Zhongyuan Yu , Daniel Zeidler , Krishnan Chandran , Lars Engeln , Kelsang Mende , Matthew McGinity

This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance…

Networking and Internet Architecture · Computer Science 2021-07-09 Peng Yang , Tony Q. S. Quek , Jingxuan Chen , Chaoqun You , Xianbin Cao

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Magnetic resonance imaging (MRI) is an indispensable diagnostic tool, yet the confined bore and acoustic noise can evoke considerable anxiety and claustrophobic reactions. High anxiety leads to motion artifacts, incomplete scans and…

Graphics · Computer Science 2025-10-03 Daniel Brooks , Emily Carter , Hu Guo , Rajesh Nair

In this paper, a novel dataset is introduced, designed to assess student attention within in-person classroom settings. This dataset encompasses RGB camera data, featuring multiple cameras per student to capture both posture and facial…

We present a simple but efficient concept for the realization of blended teaching of mathematics and its applications in theoretical mechanics that was conceived, tested and implemented at the University of Trento, Italy, during the…

History and Overview · Mathematics 2021-02-04 Saray Busto , Michael Dumbser , Elena Gaburro

In this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Dae Yeol Lee , Guan-Ming Su , Dinesh Manocha

Effectiveness of teaching digital signal processing can be enhanced by reducing lecture time devoted to theory, and increasing emphasis on applications, programming aspects, visualization and intuitive understanding. An integrated approach…

Signal Processing · Electrical Eng. & Systems 2021-05-18 Keshab K. Parhi

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

Tutorials are one of the most fundamental means of conveying knowledge. Ideally when the task involves physical or digital objects, tutorials not only describe each step with text or via audio narration but show it as well using photos or…

Human-Computer Interaction · Computer Science 2018-01-30 Scott Carter , Pernilla Qvarfordt , Matthew Cooper , Aki Komori , Ville Makela

AI-supported writing tools show strong potential for scaffolding students' learning of argumentative writing. Prior work has demonstrated the benefits of AI-supported cognitive scaffolds, such as idea exploration and argument refinement,…

Human-Computer Interaction · Computer Science 2026-03-18 Yinuo Yang , Zheng Zhang , Ningzhi Tang , Xu Wang , Alex Ambrose , Nathaniel Myers , Patrick Clauss , Toby Jia-Jun Li

Distance teaching has become popular these years because of the COVID-19 epidemic. However, both students and teachers face several challenges in distance teaching, like being easy to distract. We proposed Focus+, a system designed to…

Human-Computer Interaction · Computer Science 2022-10-11 Eason Chen , Yuen Hsien Tseng , Kuo-Ping Lo

Many learning tasks involve multi-modal data streams, where continuous data from different modes convey a comprehensive description about objects. A major challenge in this context is how to efficiently interpret multi-modal information in…

Machine Learning · Computer Science 2020-07-24 Amila Silva , Shanika Karunasekera , Christopher Leckie , Ling Luo

Recording lectures is a normal task for online educators, and a graphics tablet is a great tool for that. However, it is very expensive for many instructors. In this paper, we propose an alternative called "DIY Graphics Tab" that functions…

Human-Computer Interaction · Computer Science 2022-09-30 Mohammad Imrul Jubair , Arafat Ibne Yousuf , Tashfiq Ahmed , Hasanath Jamy , Foisal Reza , Mohsena Ashraf

This study explores NotebookLM, a Google Gemini - powered AI platform that integrates Retrieval-Augmented Generation (RAG) as a Socratic tutor for physics education. In this implementation, NotebookLM was configured to support students in…

Physics Education · Physics 2025-10-14 Eugenio Tufino

Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…

Human-Computer Interaction · Computer Science 2024-02-16 Segev Shlomov , Jonathan Muehlstein , Nitzan Guetta , Lior Limonad