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Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the…
Interactive volume visualization using a mixed reality (MR) system helps provide users with an intuitive spatial perception of volumetric data. Due to sophisticated requirements of user interaction and vision when using MR head-mounted…
The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…
This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…
The rapid evolution of lightweight consumer augmented reality (AR) smart glasses (a.k.a. optical see-through head-mounted displays) offers novel opportunities for learning, particularly through their unique capability to deliver multimodal…
Students' curiosity often seems nearly nonexistent in a lecture setting; we discuss a variety of possible reasons for this, but it is the instructor who typically poses questions while only a few students, usually the better ones, respond.…
Previous research has shown that inquiry-based learning through hands-on experiments, as well as learning with multiple, external representations (MERs) can promote the understanding of complex phenomena in physics. In this context,…
The paper develops datasets and methods to assess student participation in real-life collaborative learning environments. In collaborative learning environments, students are organized into small groups where they are free to interact…
This paper presents the concept of AI-supported Mini-Labs, combining smartphone-based experiments with multimodal large language models (MLLMs). Smartphones, with their integrated sensors and computational power, function as versatile…
Maintaining engagement of large audiences is not easy. Traditionally, lectures and presentations rely on one-way communication from the presenter to the listening audience. Without receiving ongoing feedback, speakers cannot be sure that…
Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…
Lecture slide element detection and retrieval are key problems in slide understanding. Training effective models for these tasks often depends on extensive manual annotation. However, annotating large volumes of lecture slides for…
We explore the idea of integrating machine learning (ML) with high performance computing (HPC)-driven simulations to address challenges in using simulations to teach computational science and engineering courses. We demonstrate that a ML…
Multi-user capabilities in Cisco Packet Tracer provide an incentive for immersive realistic learning to increase the efficiency of teaching and learning in the networking class. It is difficult to evaluate the configuration skills of the…
Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies,…
Lecture slide presentations, a sequence of pages that contain text and figures accompanied by speech, are constructed and presented carefully in order to optimally transfer knowledge to students. Previous studies in multimedia and…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
Information technology (IT) has been used widely in many aspects of our daily life. After discuss politics related aspects for some articles. In this article author would like to discuss social media for students learning environment.…
Data modeling and graphing skill sets are foundational to science learning and careers, yet students regularly struggle to master these basic competencies. Further, although educational researchers have uncovered numerous approaches to…