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Technological advances offer the possibility of using mobile devices to enrich learning environments with multimedia content. Although physical experiments play a key role in science learning, little is known about integrating multimedia…

Physics Education · Physics 2019-08-30 Sebastian Becker , Pascal Klein , Alexander Gößling , Jochen Kuhn

Recently, multiple applications of machine learning have been introduced. They include various possibilities arising when image analysis methods are applied to, broadly understood, video streams. In this context, a novel tool, developed for…

Artificial Intelligence · Computer Science 2025-01-07 Anna Wróblewska , Marcel Witas , Kinga Frańczak , Arkadiusz Kniaź , Siew Ann Cheong , Tan Seng Chee , Janusz Hołyst , Marcin Paprzycki

Taking notes quickly while effectively capturing key information can be challenging, especially when watching videos that present simultaneous visual and auditory streams. Manually taken notes often miss crucial details due to the…

Human-Computer Interaction · Computer Science 2025-01-31 Faria Huq , Abdus Samee , David Chuan-en Lin , Xiaodi Alice Tang , Jeffrey P. Bigham

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located…

Human-Computer Interaction · Computer Science 2026-03-03 Botao Amber Hu , Yilan Elan Tao , Rem RunGu Lin , Mingze Chai , Yuemin Huang , Rakesh Patibanda

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…

Human-Computer Interaction · Computer Science 2024-02-14 Ramez Yousri , Zeyad Essam , Yehia Kareem , Youstina Sherief , Sherry Gamil , Soha Safwat

Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students…

Human-Computer Interaction · Computer Science 2021-01-05 Karola Marky , Andreas Weiß , Thomas Kosch

Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Rahul RK , Shanthakumar S , Vykunth P , Sairamnath K

We present design guidelines for incorporating fidgeting into the virtual world as a tool for students in online lectures. Fidgeting is associated with increased attention and self-regulation, and has the potential to help students focus.…

Human-Computer Interaction · Computer Science 2023-04-20 Sam Ross , Nicole Sullivan , Jina Yoon

Institutions all over the world are continuously exploring ways to use ICT in improving teaching and learning effectiveness. The use of course web pages, discussion groups, bulletin boards, and e-mails have shown considerable impact on…

Multimedia · Computer Science 2010-03-19 Rajkumar Kannan , Frederic Andres

Everyday, more and more people are turning to online learning, which has altered our traditional classroom method. Recording lectures has always been a normal task for online educators, and it has lately become even more important during…

Human-Computer Interaction · Computer Science 2021-12-08 Mohammad Imrul Jubair , Arafat Ibne Yousuf , Tashfiq Ahmed , Hasanath Jamy , Foisal Reza , Mohsena Ashraf

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…

Multimedia · Computer Science 2021-06-28 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

Taking notes during lectures is one of the required skills, among many others, that students need (i) to master the topic covered in the lecture, (ii) to actively engage in the learning process with minimal to no distractions, (iii) to…

Physics Education · Physics 2025-12-23 Chandra M. Adhikari

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

Human-Computer Interaction · Computer Science 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered…

Human-Computer Interaction · Computer Science 2021-09-15 Anam Ahmad Khan , Joshua Newn , Ryan Kelly , Namrata Srivastava , James Bailey , Eduardo Velloso

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski