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Virtual try-on attracts increasing research attention as a promising way for enhancing the user experience for online cloth shopping. Though existing methods can generate impressive results, users need to provide a well-designed reference…
Virtual try-on, i.e making people virtually try new garments, is an active research area in computer vision with great commercial applications. Current virtual try-on methods usually work in a two-stage pipeline. First, the garment image is…
Identity-consistent generation has become an important focus in text-to-image research, with recent models achieving notable success in producing images aligned with a reference identity. Yet, the scarcity of large-scale paired datasets…
Online clothing shopping has become increasingly popular, but the high rate of returns due to size and fit issues has remained a major challenge. To address this problem, virtual try-on systems have been developed to provide customers with…
Per-garment virtual try-on methods collect garment-specific datasets and train networks tailored to each garment to achieve superior results. However, these approaches often struggle with loose-fitting garments due to two key limitations:…
Virtual Try-Off (VTOFF) is a challenging multimodal image generation task that aims to synthesize high-fidelity flat-lay garments under complex geometric deformation and rich high-frequency textures. Existing methods often rely on…
Given a pair of images-target person and garment on another person-we automatically generate the target person in the given garment. Previous methods mostly focused on texture transfer via paired data training, while overlooking body shape…
With the development of deep learning technology, virtual try-on technology has devel-oped important application value in the fields of e-commerce, fashion, and entertainment. The recently proposed Leffa technology has addressed the texture…
Image Virtual try-on aims at replacing the cloth on a personal image with a garment image (in-shop clothes), which has attracted increasing attention from the multimedia and computer vision communities. Prior methods successfully preserve…
As virtual try-on (VTON) continues to advance, a growing number of real-world scenarios have emerged, pushing beyond the ability of the existing specialized VTON models. Meanwhile, universal multi-reference image editing models have…
Video virtual try-on aims to replace the clothing of a person in a video with a target garment. Current dual-branch architectures have achieved significant success in diffusion models based on the U-Net; however, adapting them to diffusion…
Virtual try-on has made significant progress in recent years. This paper addresses how to achieve multifunctional virtual try-on guided solely by text instructions, including full outfit change and local editing. Previous methods primarily…
The virtual try-on task refers to fitting the clothes from one image onto another portrait image. In this paper, we focus on virtual accessory try-on, which fits accessory (e.g., glasses, ties) onto a face or portrait image. Unlike clothing…
Virtual try-on (VTO) applications aim to replicate the in-store shopping experience and enhance online shopping by enabling users to interact with garments. However, many existing tools adopt a one-size-fits-all approach when visualizing…
Diffusion-based 2D virtual try-on (VTON) techniques have recently demonstrated strong performance, while the development of 3D VTON has largely lagged behind. Despite recent advances in text-guided 3D scene editing, integrating 2D VTON into…
Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired…
Virtual try-on methods aim to generate images of fashion models wearing arbitrary combinations of garments. This is a challenging task because the generated image must appear realistic and accurately display the interaction between…
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel,…
The growing digital landscape of fashion e-commerce calls for interactive and user-friendly interfaces for virtually trying on clothes. Traditional try-on methods grapple with challenges in adapting to diverse backgrounds, poses, and…
Augmented reality applications have rapidly spread across online platforms, allowing consumers to virtually try-on a variety of products, such as makeup, hair dying, or shoes. However, parametrizing a renderer to synthesize realistic images…