Related papers: DanmuA11y: Making Time-Synced On-Screen Video Comm…
Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human…
Video-sharing platforms (VSPs) have been increasingly embracing social features such as likes, comments, and Danmaku to boost user engagement. However, viewers may post inappropriate content through video commentary to gain attention or…
Danmaku, users' live comments synchronized with, and overlaying on videos, has recently shown potential in promoting online video-based learning. However, user-generated danmaku can be scarce-especially in newer or less viewed videos and…
On general video-sharing platforms like YouTube, comments are displayed independently of video playback. As viewers often read comments while watching a video, they may encounter ones referring to moments unrelated to the current scene,…
Previous research underscored the potential of danmaku--a text-based commenting feature on videos--in engaging hearing audiences. Yet, for many Deaf and hard-of-hearing (DHH) individuals, American Sign Language (ASL) takes precedence over…
While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range…
Authors make their videos visually accessible by adding audio descriptions (AD), and auditorily accessible by adding closed captions (CC). However, creating AD and CC is challenging and tedious, especially for non-professional describers…
Videos make exercise instruction widely available, but they rely on visual demonstrations that blind and low vision (BLV) learners cannot see. While audio descriptions (AD) can make videos accessible, describing movements remains…
Video content remains largely inaccessible to blind and low-vision (BLV) users. To address this, we introduce a prototype that leverages a multimodal agent - powered by a novel conversational architecture using a multimodal large language…
User emotion analysis toward videos is to automatically recognize the general emotional status of viewers from the multimedia content embedded in the online video stream. Existing works fall in two categories: 1) visual-based methods, which…
Online video platforms have gained increased popularity due to their ability to support information consumption and sharing and the diverse social interactions they afford. Danmaku, a real-time commentary feature that overlays user comments…
Presenters commonly use slides as visual aids for informative talks. When presenters fail to verbally describe the content on their slides, blind and visually impaired audience members lose access to necessary content, making the…
Audio is essential for multimodal video understanding. On the one hand, video inherently contains audio, which supplies complementary information to vision. Besides, video large language models (Video-LLMs) can encounter many audio-centric…
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…
We present DyMU, an efficient, training-free framework that dynamically reduces the computational burden of vision-language models (VLMs) while maintaining high task performance. Our approach comprises two key components. First, Dynamic…
As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual…
Audio Description (AD) provides essential access to visual media for blind and low vision (BLV) audiences. Yet current AD production tools remain largely inaccessible to BLV video creators, who possess valuable expertise but face barriers…
Modern Vision-Language Models (VLMs) achieve impressive performance but are limited by the quadratic complexity of self-attention, which prevents their deployment on edge devices and makes their understanding of high-resolution images and…
Audio description (AD) makes video content accessible to blind and low-vision (BLV) audiences, but producing high-quality descriptions is resource-intensive. Automated AD offers scalability, and prior studies show human-in-the-loop editing…
The rapid growth of online video content has outpaced efforts to make visual information accessible to blind and low vision (BLV) audiences. While professional Audio Description (AD) remains the gold standard, it is costly and difficult to…